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fix: you need to take the square root of the size, not divide by two,
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@@ -39,12 +39,15 @@ void tmp_set_all(GameData* game_data) {
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}
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void tmp_set_random(GameData* game_data) {
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ShapeId id = rand() % TETROMINO_COUNT;
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static int finished = 0;
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if (finished)
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return;
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finished = 1;
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set_shape(game_data->row, shape_from_id(id), colour_from_id(id), 1, 1);
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for (uint8_t y = 0; y <= ROWS - SHAPE_HEIGHT; y += SHAPE_HEIGHT) {
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for (uint8_t x = 0; x <= COLUMNS - SHAPE_WIDTH; x += SHAPE_WIDTH) {
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const ShapeId id = (rand() % TETROMINO_COUNT) ;
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set_shape(game_data->row, shape_from_id(id), colour_from_id(id), x, y);
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}
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}
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}
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@@ -21,8 +21,8 @@ enum {
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TETROMINO_ROTATED_270 = 24,
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};
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#define SHAPE_WIDTH ((uint8_t)(sizeof(Shape) * 8 / 2))
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#define SHAPE_HEIGHT ((uint8_t)(sizeof(Shape) * 8 / 2))
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#define SHAPE_WIDTH 4
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#define SHAPE_HEIGHT 4
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#define TETROMINO_COUNT 7
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