rename Colour8 to colour8

This commit is contained in:
2025-02-10 11:58:00 +01:00
parent 94ff2d200a
commit 94ca7e3d08
7 changed files with 20 additions and 20 deletions

View File

@@ -48,7 +48,7 @@ void game_init(GameData* const game_data) {
// allocate size for each row
for (int8_t i = 0; i < ROWS; i++) {
game_data->rows[i] = calloc(COLUMNS, sizeof(Colour8));
game_data->rows[i] = calloc(COLUMNS, sizeof(colour8));
// game_data->rows[i][0] = (colour8){(uint8_t)((((i + 1) ^ ((i + 1) >> 3)) * 0x27) & 0xFF)}; // for debugging rows
}

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@@ -10,8 +10,8 @@
#define COLUMNS ((int8_t)10)
#define ROWS ((int8_t)24)
typedef const Colour8* const CRow;
typedef Colour8* Row;
typedef const colour8* const CRow;
typedef colour8* Row;
typedef struct {
Row rows[ROWS];

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@@ -59,7 +59,7 @@ static void clear_rows(Row* const rows, uint16_t* const score) {
// sets a shape to the screen
static void set_shape_i(Row const* const row, ShapeId const id, int8_t const pos_x) {
Shape const shape = shape_from_id(id);
Colour8 const colour = colour_from_id(id);
colour8 const colour = colour_from_id(id);
for (int8_t y = 0; y < SHAPE_HEIGHT; y++) {
ShapeRow const shape_row = shape_get_row(shape, y);

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@@ -53,7 +53,7 @@ Shape shape_from_id(ShapeId const id) {
return shapes[id & 7][id >> 3];
}
Colour8 colour_from_id(ShapeId const id) {
colour8 colour_from_id(ShapeId const id) {
switch (id & 7) {
case TETROMINO_O: return COLOUR_YELLOW;
case TETROMINO_I: return COLOUR_CYAN;

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@@ -36,4 +36,4 @@ static inline bool is_set(ShapeRow const row, uint8_t const index) {
}
Shape shape_from_id(ShapeId id);
Colour8 colour_from_id(ShapeId id);
colour8 colour_from_id(ShapeId id);

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@@ -9,30 +9,30 @@ typedef union {
uint8_t g : 3;
uint8_t r : 3;
};
} Colour8;
} colour8;
/* rrrg ggbb */
#define COLOUR_BLACK ((Colour8){0x00}) // 0000 0000
#define COLOUR_RED ((Colour8){0xE0}) // 1110 0000
#define COLOUR_YELLOW ((Colour8){0xFC}) // 1111 1100
#define COLOUR_ORANGE ((Colour8){0xEC}) // 1111 1100
#define COLOUR_GREEN ((Colour8){0x1C}) // 0001 1100
#define COLOUR_CYAN ((Colour8){0x1F}) // 0001 1111
#define COLOUR_BLUE ((Colour8){0x03}) // 0000 0011
#define COLOUR_MAGENTA ((Colour8){0xE3}) // 1110 0011
#define COLOUR_WHITE ((Colour8){0xFF}) // 1111 1111
#define COLOUR_BLACK ((colour8){0x00}) // 0000 0000
#define COLOUR_RED ((colour8){0xE0}) // 1110 0000
#define COLOUR_YELLOW ((colour8){0xFC}) // 1111 1100
#define COLOUR_ORANGE ((colour8){0xEC}) // 1111 1100
#define COLOUR_GREEN ((colour8){0x1C}) // 0001 1100
#define COLOUR_CYAN ((colour8){0x1F}) // 0001 1111
#define COLOUR_BLUE ((colour8){0x03}) // 0000 0011
#define COLOUR_MAGENTA ((colour8){0xE3}) // 1110 0011
#define COLOUR_WHITE ((colour8){0xFF}) // 1111 1111
// gets the red channel in 32 bit colour space
static inline uint8_t colour8_red32(Colour8 const colour) {
static inline uint8_t colour8_red32(colour8 const colour) {
return colour.r * (255 / 7);
}
// gets the green channel in 32 bit colour space
static inline uint8_t colour8_green32(Colour8 const colour) {
static inline uint8_t colour8_green32(colour8 const colour) {
return colour.g * (255 / 7);
}
// gets the blue channel in 32 bit colour space
static inline uint8_t colour8_blue32(Colour8 const colour) {
static inline uint8_t colour8_blue32(colour8 const colour) {
return colour.b * (255 / 3);
}

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@@ -69,7 +69,7 @@ static inline int draw_block(SDL_Renderer* const renderer, int8_t const x, int8_
}
// sets the colour32 from the colour8
static inline void set_colour(SDL_Renderer* const renderer, Colour8 const c) {
static inline void set_colour(SDL_Renderer* const renderer, colour8 const c) {
(void)SDL_SetRenderDrawColor(renderer, colour8_red32(c), colour8_green32(c), colour8_blue32(c), 0xFF);
}