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fix: move the S->MS conversion to the total bytesize, instead of it being the last operation.
due to if small audio fragments are divided trough integer division, they'll evaluate to 0 miliseconds, which is inaccurate.
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@@ -185,9 +185,9 @@ audiodata audio_wav_load(audiodevice const* dev, char const* fpath) {
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return (audiodata){0};
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return (audiodata){0};
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}
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}
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audio.ms = 1000 * (((audio.len) / (SDL_AUDIO_BITSIZE(dev->fmt) / 8)) / spec.channels / dev->freq);
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// calculate the time in milliseconds of the audio fragment
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// calculate the time in milliseconds of the audio fragment
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// by dividing the audio bytelength by the format's bitsize, by the audio device's channels and the audio device's frequency
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// by dividing the audio bytelength by the format's bitsize, by the audio device's channels and the audio device's frequency
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audio.ms = (((1000 * audio.len) / (SDL_AUDIO_BITSIZE(dev->fmt) / 8)) / spec.channels / dev->freq);
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return audio;
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return audio;
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}
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}
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