diff --git a/src/game/game.c b/src/game/game.c index 9b2e7c8..96d88c5 100644 --- a/src/game/game.c +++ b/src/game/game.c @@ -9,15 +9,16 @@ #include #include "../io/audio.h" +#include "../util/types.h" #include "./tetromino/shapes.h" #include "gametime.h" #include "tetromino/placing.h" /* shuffle the array using a Fisher–Yates shuffle */ -static inline void shuffle(uint8_t const size, shape_id* const elmnts) { - for (uint8_t i = 0; i < (size - 1); i++) { - uint8_t const j = i + rand() % (size - i); - shape_id const cache = elmnts[i]; +static inline void shuffle(uint8_t const size, u8* const elmnts) { + for (uint i = 0; i < (size - 1); i++) { + uint const j = i + rand() % (size - i); + u8 const cache = elmnts[i]; elmnts[i] = elmnts[j]; elmnts[j] = cache; } @@ -35,7 +36,7 @@ void next_shape(gamedata* const dat) { dat->curr_idx = 0; shuffle(TETROMINO_COUNT - 1, dat->nxt); - shape_id cache = dat->nxt[0]; + u8 cache = dat->nxt[0]; dat->nxt[0] = dat->nxt[TETROMINO_COUNT - 1]; dat->nxt[TETROMINO_COUNT - 1] = cache; } @@ -70,7 +71,7 @@ void game_init(gamedata* const dat) { } // set the shape data in each slot to it's corrsponding ID - for (shape_id i = 0; i < TETROMINO_COUNT; i++) + for (uint i = 0; i < TETROMINO_COUNT; i++) dat->nxt[i] = i; dat->curr_idx = -1; // set the current index to the max so it becomes zero after increasement diff --git a/src/game/game.h b/src/game/game.h index 3648cbb..f272cf0 100644 --- a/src/game/game.h +++ b/src/game/game.h @@ -5,7 +5,7 @@ #include "../io/audio.h" #include "../io/colour/colour8.h" -#include "./tetromino/shapes.h" +#include "../util/types.h" #include "gametime.h" // constants for pi(π) and tau(τ) @@ -28,7 +28,7 @@ typedef struct { audiodata music; audiodata place_sfx; uint16_t score; - shape_id nxt[7]; // the order of the shape ids that they should appear in + u8 nxt[7]; // the order of the shape ids that they should appear in uint8_t curr_idx; // current shape index int8_t sel_x; // selected shape x position int8_t sel_y; // selected shape y position diff --git a/src/game/tetromino/placing.c b/src/game/tetromino/placing.c index 154032c..8406aae 100644 --- a/src/game/tetromino/placing.c +++ b/src/game/tetromino/placing.c @@ -4,6 +4,7 @@ #include "../../io/audio.h" #include "../../io/colour/colour8.h" +#include "../../util/types.h" #include "../game.h" #include "shapes.h" @@ -56,11 +57,11 @@ static void clear_rows(row* const rows, uint16_t* const score) { } // sets a shape to the screen -static void set_shape_i(row const* const row, shape_id const id, int8_t const pos_x) { - shape const shape = shape_from_id(id); +static void set_shape_i(row const* const row, u8 const id, int8_t const pos_x) { + u16 const shape = shape_from_id(id); colour8 const colour = colour_from_id(id); for (int8_t y = 0; y < SHAPE_HEIGHT; y++) { - shape_row const shape_row = shape_get_row(shape, y); + u8 const shape_row = shape_get_row(shape, y); if (shape_row == 0) continue; @@ -71,16 +72,16 @@ static void set_shape_i(row const* const row, shape_id const id, int8_t const po } } -static inline void set_shape(row const* const row, shape_id const id, int8_t const pos_x, int8_t const pos_y) { +static inline void set_shape(row const* const row, u8 const id, int8_t const pos_x, int8_t const pos_y) { set_shape_i(&row[pos_y], id, pos_x); // calls itself, but omitting the pos_y argument, instead opting for specifying the row } -static int shape_intersects(row const* const rows, shape_id const id, int8_t const x, int8_t const y) { - shape const shape = shape_from_id(id); +static int shape_intersects(row const* const rows, u8 const id, int8_t const x, int8_t const y) { + u16 const shape = shape_from_id(id); for (int y0 = 0; y0 < SHAPE_HEIGHT; y0++) { - shape_row const shape_row = shape_get_row(shape, y0); // get the shape row - if (shape_row == 0) continue; // if the row doesn't contain data; continue + u8 const shape_row = shape_get_row(shape, y0); // get the shape row + if (shape_row == 0) continue; // if the row doesn't contain data; continue for (int x0 = 0; x0 < SHAPE_WIDTH; x0++) { if (shape_is_set(shape_row, x0) == false) continue; // if the bit isn't set at this index; continue @@ -95,14 +96,14 @@ static int shape_intersects(row const* const rows, shape_id const id, int8_t con return 0; } -static inline shape_id rotate_id(shape_id const id, int const dir) { +static inline u8 rotate_id(u8 const id, int const dir) { return (id + dir) & 31; } void place_update(gamedata* const game_data, input_data const move) { // store the current index and ID, only changes when placed (which yields no movement) and rotation (which occurs last) uint8_t const curr_idx = game_data->curr_idx; - shape_id const curr_id = game_data->nxt[curr_idx]; + u8 curr_id = game_data->nxt[curr_idx]; // set the shape if we moved vertically and intersected @@ -134,7 +135,7 @@ void place_update(gamedata* const game_data, input_data const move) { // update the shape's rotation if (move & 8 || move & 16) { - shape_id const id = move & 8 // check which direction we should move + u8 const id = move & 8 // check which direction we should move ? rotate_id(curr_id, -8) : rotate_id(curr_id, 8); if (shape_intersects(game_data->rows, id, game_data->sel_x, game_data->sel_y) == false) { diff --git a/src/game/tetromino/shapes.c b/src/game/tetromino/shapes.c index 6494dcd..4ac0423 100644 --- a/src/game/tetromino/shapes.c +++ b/src/game/tetromino/shapes.c @@ -1,42 +1,43 @@ #include "shapes.h" #include "../../io/colour/colour8.h" +#include "../../util/types.h" -/* 0 1 2 3 */ -#define SHAPE_O ((shape)0x0660) // 0000 0110 0110 0000 the O tetromino with no rotation +/* 0 1 2 3 */ +#define SHAPE_O ((u16)0x0660) // 0000 0110 0110 0000 the O tetromino with no rotation -#define SHAPE_I ((shape)0x0F00) // 0000 1111 0000 0000 the I tetromino with no rotation -#define SHAPE_I_90 ((shape)0x2222) // 0010 0010 0010 0010 the I tetromino with a 90° rotation -#define SHAPE_I_180 ((shape)0x00F0) // 0000 0000 1111 0000 the I tetromino with a 180° rotation -#define SHAPE_I_270 ((shape)0x4444) // 0100 0100 0100 0100 the I tetromino with a 270° rotation +#define SHAPE_I ((u16)0x0F00) // 0000 1111 0000 0000 the I tetromino with no rotation +#define SHAPE_I_90 ((u16)0x2222) // 0010 0010 0010 0010 the I tetromino with a 90° rotation +#define SHAPE_I_180 ((u16)0x00F0) // 0000 0000 1111 0000 the I tetromino with a 180° rotation +#define SHAPE_I_270 ((u16)0x4444) // 0100 0100 0100 0100 the I tetromino with a 270° rotation -#define SHAPE_S ((shape)0xC600) // 1100 0110 0000 0000 the Z tetromino with no rotation -#define SHAPE_S_90 ((shape)0x2640) // 0010 0110 0100 0000 the Z tetromino with a 90° rotation -#define SHAPE_S_180 ((shape)0x0C60) // 0000 1100 0110 0000 the Z tetromino with a 180° rotation -#define SHAPE_S_270 ((shape)0x4C80) // 0100 1100 1000 0000 the Z tetromino with a 270° rotation +#define SHAPE_S ((u16)0xC600) // 1100 0110 0000 0000 the Z tetromino with no rotation +#define SHAPE_S_90 ((u16)0x2640) // 0010 0110 0100 0000 the Z tetromino with a 90° rotation +#define SHAPE_S_180 ((u16)0x0C60) // 0000 1100 0110 0000 the Z tetromino with a 180° rotation +#define SHAPE_S_270 ((u16)0x4C80) // 0100 1100 1000 0000 the Z tetromino with a 270° rotation -#define SHAPE_Z ((shape)0x6C00) // 0110 1100 0000 0000 the S tetromino with no rotation -#define SHAPE_Z_90 ((shape)0x4620) // 0100 0110 0010 0000 the S tetromino with a 90° rotation -#define SHAPE_Z_180 ((shape)0x06C0) // 0000 0110 1100 0000 the S tetromino with a 180° rotation -#define SHAPE_Z_270 ((shape)0x8C40) // 1000 1100 0100 0000 the S tetromino with a 270° rotation +#define SHAPE_Z ((u16)0x6C00) // 0110 1100 0000 0000 the S tetromino with no rotation +#define SHAPE_Z_90 ((u16)0x4620) // 0100 0110 0010 0000 the S tetromino with a 90° rotation +#define SHAPE_Z_180 ((u16)0x06C0) // 0000 0110 1100 0000 the S tetromino with a 180° rotation +#define SHAPE_Z_270 ((u16)0x8C40) // 1000 1100 0100 0000 the S tetromino with a 270° rotation -#define SHAPE_T ((shape)0x0E40) // 0000 1110 0100 0000 the T tetromino with no rotation -#define SHAPE_T_90 ((shape)0x4C40) // 0100 1100 0100 0000 the T tetromino with a 90° rotation -#define SHAPE_T_180 ((shape)0x4E00) // 0100 1110 0000 0000 the T tetromino with a 180° rotation -#define SHAPE_T_270 ((shape)0x4640) // 0100 0110 0100 0000 the T tetromino with a 270° rotation +#define SHAPE_T ((u16)0x0E40) // 0000 1110 0100 0000 the T tetromino with no rotation +#define SHAPE_T_90 ((u16)0x4C40) // 0100 1100 0100 0000 the T tetromino with a 90° rotation +#define SHAPE_T_180 ((u16)0x4E00) // 0100 1110 0000 0000 the T tetromino with a 180° rotation +#define SHAPE_T_270 ((u16)0x4640) // 0100 0110 0100 0000 the T tetromino with a 270° rotation -#define SHAPE_L ((shape)0x4460) // 0100 0100 0110 0000 the L tetromino with no rotation -#define SHAPE_L_90 ((shape)0x0E80) // 0000 1110 1000 0000 the L tetromino with a 90° rotation -#define SHAPE_L_180 ((shape)0xC440) // 1100 0100 0100 0000 the L tetromino with a 180° rotation -#define SHAPE_L_270 ((shape)0x2E00) // 0010 1110 0000 0000 the L tetromino with a 270° rotation +#define SHAPE_L ((u16)0x4460) // 0100 0100 0110 0000 the L tetromino with no rotation +#define SHAPE_L_90 ((u16)0x0E80) // 0000 1110 1000 0000 the L tetromino with a 90° rotation +#define SHAPE_L_180 ((u16)0xC440) // 1100 0100 0100 0000 the L tetromino with a 180° rotation +#define SHAPE_L_270 ((u16)0x2E00) // 0010 1110 0000 0000 the L tetromino with a 270° rotation -#define SHAPE_J ((shape)0x44C0) // 0100 0100 1100 0000 the J tetromino with no rotation -#define SHAPE_J_90 ((shape)0x8E00) // 1000 1110 0000 0000 the J tetromino with a 90° rotation -#define SHAPE_J_180 ((shape)0x6440) // 0110 0100 0100 0000 the J tetromino with a 180° rotation -#define SHAPE_J_270 ((shape)0x0E20) // 0000 1110 0010 0000 the J tetromino with a 270° rotation +#define SHAPE_J ((u16)0x44C0) // 0100 0100 1100 0000 the J tetromino with no rotation +#define SHAPE_J_90 ((u16)0x8E00) // 1000 1110 0000 0000 the J tetromino with a 90° rotation +#define SHAPE_J_180 ((u16)0x6440) // 0110 0100 0100 0000 the J tetromino with a 180° rotation +#define SHAPE_J_270 ((u16)0x0E20) // 0000 1110 0010 0000 the J tetromino with a 270° rotation -shape shape_from_id(shape_id const id) { - static shape const shapes[TETROMINO_COUNT][4] = { +u16 shape_from_id(u8 id) { + static u16 const shapes[TETROMINO_COUNT][4] = { // 0° 90° 180° 170° {SHAPE_O, SHAPE_O, SHAPE_O, SHAPE_O }, {SHAPE_I, SHAPE_I_90, SHAPE_I_180, SHAPE_I_270}, @@ -47,11 +48,11 @@ shape shape_from_id(shape_id const id) { {SHAPE_J, SHAPE_J_90, SHAPE_J_180, SHAPE_J_270}, }; - // first 3 bits is the shape type, the rest is rotation data + // first 3 least significant bits is the shape type, the rest is rotation data return shapes[id & 7][id >> 3]; } -colour8 colour_from_id(shape_id const id) { +colour8 colour_from_id(u8 id) { switch (id & 7) { case TETROMINO_O: return COLOUR8_YELLOW; case TETROMINO_I: return COLOUR8_CYAN; diff --git a/src/game/tetromino/shapes.h b/src/game/tetromino/shapes.h index f7add24..d61edf0 100644 --- a/src/game/tetromino/shapes.h +++ b/src/game/tetromino/shapes.h @@ -3,11 +3,8 @@ #include #include "../../io/colour/colour8.h" +#include "../../util/types.h" -typedef uint16_t shape; -typedef uint8_t shape_row; - -typedef uint8_t shape_id; enum { TETROMINO_O = 0, TETROMINO_I = 1, @@ -27,13 +24,13 @@ enum { -static inline shape_row shape_get_row(shape const shape, uint8_t const index) { +static inline u8 shape_get_row(u16 shape, u8 index) { return shape >> (((SHAPE_HEIGHT - 1) - index) * SHAPE_WIDTH) & 0xF; } -static inline bool shape_is_set(shape_row const row, uint8_t const index) { +static inline bool shape_is_set(u8 row, u8 index) { return (row >> ((SHAPE_WIDTH - 1) - index) & 1) != 0; } -shape shape_from_id(shape_id id); -colour8 colour_from_id(shape_id id); +u16 shape_from_id(u8 id); +colour8 colour_from_id(u8 id); diff --git a/src/io/render.c b/src/io/render.c index 575687a..415174c 100644 --- a/src/io/render.c +++ b/src/io/render.c @@ -15,6 +15,7 @@ #include "../error.h" #include "../game/game.h" #include "../game/tetromino/shapes.h" +#include "../util/types.h" #include "colour/colour32.h" #include "colour/colour8.h" @@ -90,12 +91,12 @@ static inline int draw_block(SDL_Renderer* const renderer, int8_t const x, int8_ } // draws a shape at the specified position -static void draw_shape(SDL_Renderer* const renderer, shape_id const id, int8_t const pos_x, int8_t const pos_y) { - shape const shape = shape_from_id(id); +static void draw_shape(SDL_Renderer* const renderer, u8 const id, int8_t const pos_x, int8_t const pos_y) { + u16 shape = shape_from_id(id); set_colour8(renderer, colour_from_id(id)); for (int8_t y = 0; y < SHAPE_HEIGHT; y++) { - shape_row const shape_row = shape_get_row(shape, y); + u8 shape_row = shape_get_row(shape, y); if (shape_row == 0) continue;