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https://github.com/thepigeongenerator/tetris_clone.git
synced 2025-12-17 14:05:45 +01:00
reshape tetris window
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@@ -7,7 +7,7 @@
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// stores the data used in the game
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#define COLUMNS ((int8_t)10)
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#define ROWS ((int8_t)(COLUMNS * 2))
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#define ROWS ((int8_t)24)
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typedef const Colour8* CRow;
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typedef Colour8* Row;
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@@ -5,14 +5,14 @@
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#include "../game/game.h"
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#define SCREEN_RESOLUTION 25 // pixels per block
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#define SCREEN_WIDTH ((COLUMNS) * 25) // window width
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#define SCREEN_HEIGHT (SCREEN_WIDTH / COLUMNS * ROWS) // window height
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#define TET_PADDING 10 // padding around the tetris playing field
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#define TET_WIDTH (SCREEN_WIDTH - TET_PADDING * 2) // tetris playing field width
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#define TET_HEIGHT (SCREEN_HEIGHT - TET_PADDING * 2) // tetris playing field height
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#define BLOCK_WIDTH (TET_WIDTH / COLUMNS) // width of a block
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#define BLOCK_HEIGHT (TET_HEIGHT / ROWS) // height of a block
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#define PX_DENS 25 // pixel density; pixels per block
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#define TET_PADDING 10 // padding around the tetris playing field
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#define TET_WIDTH (COLUMNS * PX_DENS - TET_PADDING) // tetris playing field width
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#define TET_HEIGHT (TET_WIDTH / COLUMNS * ROWS) // tetris playing field height
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#define SCREEN_WIDTH ((COLUMNS + 4) * PX_DENS) // window width
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#define SCREEN_HEIGHT ((COLUMNS + 1) * PX_DENS / COLUMNS * ROWS) // window height
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#define BLOCK_WIDTH (TET_WIDTH / COLUMNS) // width of a block
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#define BLOCK_HEIGHT (TET_HEIGHT / ROWS) // height of a block
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typedef struct {
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SDL_Window* window;
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