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reshape tetris window
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@@ -7,7 +7,7 @@
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// stores the data used in the game
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#define COLUMNS ((int8_t)10)
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#define ROWS ((int8_t)(COLUMNS * 2))
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#define ROWS ((int8_t)24)
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typedef const Colour8* CRow;
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typedef Colour8* Row;
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