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optimise row storage by just using one list
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@@ -19,8 +19,7 @@ typedef const Colour* CRow;
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typedef Colour* Row;
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typedef struct {
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Colour* row[ROWS]; // stores how to interpert the raw level data
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Colour row_raw[ROWS][COLUMNS]; // stores the raw level data
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Row rows[ROWS];
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SelectedShape selected;
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ShapeId next_shape;
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} GameData;
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@@ -28,3 +27,4 @@ typedef struct {
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void set_next_shape(GameData* game_data);
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void game_init(GameData* game_data); // initializes the game
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void game_update(GameData* game_data, const uint8_t* keys); // updates the game's state
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void game_free(GameData* game_data); // free all data stored with the game
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