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optimise row storage by just using one list
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@@ -63,7 +63,7 @@ static void render_selected(SDL_Renderer* renderer, SelectedShape selected) {
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// draw the block data in the level
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static void render_level(SDL_Renderer* renderer, GameData* data) {
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for (int8_t y = 0; y < ROWS; y++) {
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Row row = data->row[y];
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Row row = data->rows[y];
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for (int8_t x = 0; x < COLUMNS; x++) {
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if (row[x].packed != 0) {
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