optimise row storage by just using one list

This commit is contained in:
2025-02-01 01:10:30 +01:00
parent 2d6649e700
commit bbd81b46c5
5 changed files with 21 additions and 11 deletions

View File

@@ -63,7 +63,7 @@ static void render_selected(SDL_Renderer* renderer, SelectedShape selected) {
// draw the block data in the level
static void render_level(SDL_Renderer* renderer, GameData* data) {
for (int8_t y = 0; y < ROWS; y++) {
Row row = data->row[y];
Row row = data->rows[y];
for (int8_t x = 0; x < COLUMNS; x++) {
if (row[x].packed != 0) {