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https://github.com/thepigeongenerator/tetris_clone.git
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use "const" where able to + random readability changes
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@@ -5,14 +5,14 @@
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#include "../game/game.h"
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#define PX_DENS 25 // pixel density; pixels per block
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#define TET_PADDING 10 // padding around the tetris playing field
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#define TET_WIDTH (COLUMNS * PX_DENS - TET_PADDING) // tetris playing field width
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#define TET_HEIGHT (TET_WIDTH / COLUMNS * ROWS) // tetris playing field height
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#define SCREEN_WIDTH ((COLUMNS + 6) * PX_DENS) // window width
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#define SCREEN_HEIGHT ((COLUMNS ) * PX_DENS / COLUMNS * ROWS) // window height
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#define BLOCK_WIDTH (TET_WIDTH / COLUMNS) // width of a block
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#define BLOCK_HEIGHT (TET_HEIGHT / ROWS) // height of a block
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#define PX_DENS 25 // pixel density; pixels per block
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#define TET_PADDING 10 // padding around the tetris playing field
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#define TET_WIDTH (COLUMNS * PX_DENS - TET_PADDING) // tetris playing field width
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#define TET_HEIGHT (TET_WIDTH / COLUMNS * ROWS) // tetris playing field height
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#define SCREEN_WIDTH ((COLUMNS + 6) * PX_DENS) // window width
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#define SCREEN_HEIGHT ((COLUMNS) * PX_DENS / COLUMNS * ROWS) // window height
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#define BLOCK_WIDTH (TET_WIDTH / COLUMNS) // width of a block
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#define BLOCK_HEIGHT (TET_HEIGHT / ROWS) // height of a block
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typedef struct {
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SDL_Window* window;
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@@ -21,4 +21,4 @@ typedef struct {
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} RenderData;
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int renderer_init(SDL_Window** window, SDL_Renderer** renderer);
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void renderer_update(const RenderData* render_data);
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void renderer_update(RenderData const* render_data);
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