make window freeing more manual

This commit is contained in:
2025-06-26 11:02:14 +02:00
parent a94e2d147b
commit c1d7f71a02
3 changed files with 9 additions and 9 deletions

View File

@@ -18,7 +18,7 @@ static SDL_Window* win = NULL;
static bool close = false;
static audiodata music;
static void window_init(struct gamedata const* gdat) {
void window_init(struct gamedata const* gdat) {
assert(!win && !close);
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0)
fatal(ERROR_SDL_INIT, "SDL could not initialize! SDL Error: %s", SDL_GetError());
@@ -32,7 +32,7 @@ static void window_init(struct gamedata const* gdat) {
music = audio_wav_load("korobeiniki.wav");
}
static void window_free(void) {
void window_free(void) {
assert(win);
render_free();
SDL_DestroyWindow(win);
@@ -43,9 +43,7 @@ static void window_free(void) {
audio_device_free();
}
void window_open(struct gamedata const* gdat) {
window_init(gdat);
void window_open(void) {
while (!close) {
game_update(input_getdat());
render_update();
@@ -54,8 +52,6 @@ void window_open(struct gamedata const* gdat) {
if (time_poll(time_pull(), music.ms, &timeout))
audio_play(&music);
}
window_free();
}
void window_close(void) {

View File

@@ -6,5 +6,7 @@
#define SCREEN_WIDTH ((COLUMNS + 6) * PX_DENS) // window width
#define SCREEN_HEIGHT ((COLUMNS) * PX_DENS / COLUMNS * ROWS) // window height
void window_open(struct gamedata const*);
void window_init(struct gamedata const*);
void window_open(void);
void window_close(void);
void window_free(void);