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make playfield width 10 columns
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@@ -6,7 +6,7 @@
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#include "tetromino/shapes.h"
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// stores the data used in the game
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#define COLUMNS ((int8_t)16)
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#define COLUMNS ((int8_t)10)
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#define ROWS ((int8_t)(COLUMNS * 2))
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typedef struct {
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