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https://github.com/thepigeongenerator/tetris_clone.git
synced 2025-12-17 14:05:45 +01:00
use correct 8 bit colourspace instead of including alpha
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@@ -1,61 +0,0 @@
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#pragma once
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#include <stdint.h>
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// fits colours with each channel having a width of 2 bits
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typedef union {
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uint8_t packed;
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struct {
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uint8_t a : 2;
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uint8_t b : 2;
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uint8_t g : 2;
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uint8_t r : 2;
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};
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} Colour;
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#define NONE ((uint8_t)0)
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#define BLACK ((uint8_t)3)
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#define RED ((uint8_t)0xC0 | BLACK)
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#define YELLOW ((uint8_t)0xF0 | BLACK)
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#define ORANGE ((uint8_t)0xE0 | BLACK)
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#define GREEN ((uint8_t)0x30 | BLACK)
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#define CYAN ((uint8_t)0x3C | BLACK)
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#define BLUE ((uint8_t)0x0C | BLACK)
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#define MAGENTA ((uint8_t)0xCC | BLACK)
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#define WHITE ((uint8_t)0xFF)
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#define COLOUR_NONE ((Colour){NONE})
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#define COLOUR_BLACK ((Colour){BLACK})
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#define COLOUR_RED ((Colour){RED})
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#define COLOUR_YELLOW ((Colour){YELLOW})
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#define COLOUR_ORANGE ((Colour){ORANGE})
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#define COLOUR_GREEN ((Colour){GREEN})
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#define COLOUR_CYAN ((Colour){CYAN})
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#define COLOUR_BLUE ((Colour){BLUE})
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#define COLOUR_MAGENTA ((Colour){MAGENTA})
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#define COLOUR_WHITE ((Colour){WHITE})
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// gets the red channel in 32 bit colour space
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static inline uint8_t colour_red32(Colour colour) {
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return colour.r * 0x55;
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}
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// gets the green channel in 32 bit colour space
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static inline uint8_t colour_green32(Colour colour) {
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return colour.g * 0x55;
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}
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// gets the blue channel in 32 bit colour space
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static inline uint8_t colour_blue32(Colour colour) {
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return colour.b * 0x55;
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}
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// gets the alpha channel in 32 bit colour space
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static inline uint8_t colour_alpha32(Colour colour) {
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return colour.a * 0x55;
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}
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// gets the packed colour in 32 bit colour space
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static inline uint32_t colour_packed32(Colour colour) {
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return colour.packed * 0x55;
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}
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38
src/window/colour8.h
Normal file
38
src/window/colour8.h
Normal file
@@ -0,0 +1,38 @@
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#pragma once
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#include <stdint.h>
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// fits colours with each channel having a width of 2 bits
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typedef union {
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uint8_t packed;
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struct {
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uint8_t b : 2;
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uint8_t g : 3;
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uint8_t r : 3;
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};
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} Colour8;
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/* rrrg ggbb */
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#define COLOUR_BLACK ((Colour8){0x00}) // 0000 0000
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#define COLOUR_RED ((Colour8){0xE0}) // 1110 0000
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#define COLOUR_YELLOW ((Colour8){0xFC}) // 1111 1100
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#define COLOUR_ORANGE ((Colour8){0xEC}) // 1111 1100
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#define COLOUR_GREEN ((Colour8){0x1C}) // 0001 1100
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#define COLOUR_CYAN ((Colour8){0x1F}) // 0001 1111
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#define COLOUR_BLUE ((Colour8){0x03}) // 0000 0011
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#define COLOUR_MAGENTA ((Colour8){0xE3}) // 1110 0011
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#define COLOUR_WHITE ((Colour8){0xFF}) // 1111 1111
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// gets the red channel in 32 bit colour space
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static inline uint8_t colour8_red32(Colour8 colour) {
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return colour.r * (255 / 7);
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}
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// gets the green channel in 32 bit colour space
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static inline uint8_t colour8_green32(Colour8 colour) {
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return colour.g * (255 / 7);
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}
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// gets the blue channel in 32 bit colour space
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static inline uint8_t colour8_blue32(Colour8 colour) {
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return colour.b * (255 / 3);
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}
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@@ -11,7 +11,7 @@
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#include "../errors.h"
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#include "../game/game.h"
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#include "../game/tetromino/shapes.h"
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#include "colour.h"
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#include "colour8.h"
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#include "renderer.h"
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@@ -39,8 +39,8 @@ static inline int draw_block(SDL_Renderer* renderer, int8_t x, int8_t y) {
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}
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// sets the colour32 from the colour8
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static inline void set_colour(SDL_Renderer* renderer, Colour c) {
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(void)SDL_SetRenderDrawColor(renderer, colour_red32(c), colour_green32(c), colour_blue32(c), colour_alpha32(c));
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static inline void set_colour(SDL_Renderer* renderer, Colour8 c) {
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(void)SDL_SetRenderDrawColor(renderer, colour8_red32(c), colour8_green32(c), colour8_blue32(c), 0xFF);
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}
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// draw the selected block
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@@ -71,7 +71,7 @@ static void render_level(SDL_Renderer* renderer, GameData* data) {
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set_colour(renderer, row[x]);
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draw_block(renderer, x, y);
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} else {
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set_colour(renderer, (Colour){0});
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set_colour(renderer, (Colour8){0});
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draw_block(renderer, x, y);
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}
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}
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