make a start on the logic

This commit is contained in:
2024-12-03 12:05:35 +01:00
parent 8bdf6bf2d2
commit c594c94428
5 changed files with 63 additions and 6 deletions

View File

@@ -10,7 +10,7 @@
int renderer_init(SDL_Window** window, SDL_Renderer** renderer) {
// create a new window
*window = SDL_CreateWindow("", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 100, 100, SDL_WINDOW_SHOWN);
*window = SDL_CreateWindow("tetris clone", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
if (*window == NULL) {
error(ERROR_SDL_RENDERER_INIT, "Window failed to be created! SDL Error: %s", SDL_GetError());
return -1;
@@ -28,6 +28,7 @@ int renderer_init(SDL_Window** window, SDL_Renderer** renderer) {
void renderer_update(const RenderData* render_data) {
SDL_Renderer* renderer = render_data->renderer;
GameData* data = render_data->game_data;
int success = 0; // if an error occurs, this value is <0
@@ -35,6 +36,17 @@ void renderer_update(const RenderData* render_data) {
success |= SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0x50);
success |= SDL_RenderClear(renderer);
SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
for (int y = 0; y < ROWS; y++) {
Uint16 row = data->row[y];
for (int x = 16; x >= 0; x--) {
if ((row & (1 << x)) != 0) {
success |= SDL_RenderFillRect(renderer, &(SDL_Rect){x * BLOCK_WIDTH + 1, y * BLOCK_HEIGHT + 1, BLOCK_WIDTH - 1, BLOCK_HEIGHT - 1});
}
}
}
if (success < 0) {
warn("\033[93mW\033[0m: something went wrong whilst renderering! SDL Error: %s\n", SDL_GetError());
return;