mirror of
https://github.com/thepigeongenerator/tetris_clone.git
synced 2025-12-17 14:05:45 +01:00
make a start on the logic
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@@ -10,7 +10,7 @@
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int renderer_init(SDL_Window** window, SDL_Renderer** renderer) {
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// create a new window
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*window = SDL_CreateWindow("", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 100, 100, SDL_WINDOW_SHOWN);
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*window = SDL_CreateWindow("tetris clone", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
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if (*window == NULL) {
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error(ERROR_SDL_RENDERER_INIT, "Window failed to be created! SDL Error: %s", SDL_GetError());
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return -1;
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@@ -28,6 +28,7 @@ int renderer_init(SDL_Window** window, SDL_Renderer** renderer) {
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void renderer_update(const RenderData* render_data) {
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SDL_Renderer* renderer = render_data->renderer;
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GameData* data = render_data->game_data;
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int success = 0; // if an error occurs, this value is <0
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@@ -35,6 +36,17 @@ void renderer_update(const RenderData* render_data) {
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success |= SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0x50);
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success |= SDL_RenderClear(renderer);
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SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
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for (int y = 0; y < ROWS; y++) {
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Uint16 row = data->row[y];
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for (int x = 16; x >= 0; x--) {
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if ((row & (1 << x)) != 0) {
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success |= SDL_RenderFillRect(renderer, &(SDL_Rect){x * BLOCK_WIDTH + 1, y * BLOCK_HEIGHT + 1, BLOCK_WIDTH - 1, BLOCK_HEIGHT - 1});
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}
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}
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}
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if (success < 0) {
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warn("\033[93mW\033[0m: something went wrong whilst renderering! SDL Error: %s\n", SDL_GetError());
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return;
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