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make a start on the logic
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@@ -1,9 +1,16 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "../game/game.h"
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#define SCREEN_WIDTH 256
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#define SCREEN_HEIGHT (SCREEN_WIDTH * 2)
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#define BLOCK_WIDTH (SCREEN_WIDTH / 16)
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#define BLOCK_HEIGHT (SCREEN_HEIGHT / (BLOCK_WIDTH * 2))
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typedef struct {
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SDL_Window* window;
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SDL_Renderer* renderer;
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GameData* game_data;
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} RenderData;
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int renderer_init(SDL_Window** window, SDL_Renderer** renderer);
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