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update pointer alignment rule
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@@ -8,7 +8,7 @@
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#define AUDIO_MAX 4 // maximum number of sound effects that are allowed to play at once
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struct audiodata {
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u8 const* buf; // pointer to the audio buffer
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const u8 *buf; // pointer to the audio buffer
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u32 len; // length in bytes of the audio buffer
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u32 ms; // length in miliseconds of the audio buffer
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};
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