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update pointer alignment rule
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@@ -25,7 +25,7 @@ typedef union {
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#define COLOUR32_WHITE ((colour32){0xFFFFFFFF})
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// sets the render colour to a colour32 value
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static inline void set_colour32(SDL_Renderer* const renderer, colour32 const c) {
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static inline void set_colour32(SDL_Renderer *const renderer, const colour32 c) {
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(void)SDL_SetRenderDrawColor(renderer, c.r, c.g, c.b, c.a);
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}
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