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optimize clearing lines by using pointers to define the row order
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@@ -15,15 +15,14 @@ typedef struct {
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uint8_t y;
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} SelectedShape;
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typedef struct {
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Colour columns[COLUMNS];
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} Row;
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typedef const Colour* CRow;
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typedef Colour* Row;
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typedef struct {
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SelectedShape selected;
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Row row[ROWS];
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Colour* row[ROWS]; // stores how to interpert the raw level data
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Colour row_raw[ROWS][COLUMNS]; // stores the raw level data
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} GameData;
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// updates the game's state
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void game_update(GameData* game_data, const uint8_t* keys);
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void game_init(GameData* game_data); // initializes the game
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void game_update(GameData* game_data, const uint8_t* keys); // updates the game's state
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