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https://github.com/thepigeongenerator/tetris_clone.git
synced 2025-12-17 14:05:45 +01:00
rework random shape selection
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@@ -13,9 +13,24 @@
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#include "tetromino/placing.h"
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void set_next_shape(GameData* const game_data) {
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ShapeId id = (rand() % TETROMINO_COUNT) | (rand() % 4 << 3);
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game_data->next_shape = id;
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void next_shape(GameData* const game_data) {
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game_data->curr_idx++; // increase the current shape index
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game_data->sel_x = COLUMNS / 2 - SHAPE_WIDTH / 2; // move the shape position to the centre
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game_data->sel_y = 0;
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// return if know which shape is next
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if (game_data->curr_idx < (TETROMINO_COUNT - 1))
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return;
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game_data->curr_idx = 0;
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// shuffle the next shapes using a Fisher–Yates shuffle
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for (uint8_t i = 0; i < (TETROMINO_COUNT - 1); i++) {
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const uint8_t j = i + rand() % (TETROMINO_COUNT - i);
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const ShapeId cache = game_data->nxt[i];
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game_data->nxt[i] = game_data->nxt[j];
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game_data->nxt[j] = cache;
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}
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}
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void game_init(GameData* const game_data) {
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@@ -25,15 +40,18 @@ void game_init(GameData* const game_data) {
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// allocate size for each row
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for (int8_t i = 0; i < ROWS; i++) {
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game_data->rows[i] = calloc(COLUMNS, sizeof(Colour));
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//game_data->rows[i][0] = (Colour){(uint8_t)((((i + 1) ^ ((i + 1) >> 3)) * 0x27) & 0xFF)}; // for debugging
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// game_data->rows[i][0] = (Colour){(uint8_t)((((i + 1) ^ ((i + 1) >> 3)) * 0x27) & 0xFF)}; // for debugging
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}
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// set a random seed using the system clock
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srand(time(NULL));
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set_next_shape(game_data);
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game_data->selected = (SelectedShape){game_data->next_shape, COLUMNS / 2 - SHAPE_WIDTH / 2, 0};
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set_next_shape(game_data);
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// set the shape data in each slot to it's corrsponding ID
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for (ShapeId i = 0; i < TETROMINO_COUNT; i++)
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game_data->nxt[i] = i;
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game_data->curr_idx = ~1; // set the current index to the max (well, so it becomes the max after increment)
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next_shape(game_data); // select the next shape (a refresh is triggered due to the current index being too high)
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}
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// called every time the game's state is updated
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