add hardware acceleration

This commit is contained in:
2025-02-11 11:45:28 +01:00
parent 3b5b7bf15b
commit ecfe6b1452

View File

@@ -23,7 +23,7 @@ void renderer_init(RenderData* const render_dat, game_data const* const game_dat
SDL_Window* const window = SDL_CreateWindow("tetris clone", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
if (window == NULL) error(ERROR_SDL_RENDERER_INIT, "Window failed to be created! SDL Error: %s", SDL_GetError());
SDL_Renderer* const renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_PRESENTVSYNC);
SDL_Renderer* const renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED);
if (renderer == NULL) error(ERROR_SDL_RENDERER_INIT, "Renderer failed to be created! SDL Error: %s", SDL_GetError());
TTF_Font* const font = TTF_OpenFont("pixeldroid_botic-regular.ttf", PX_DENS);