#pragma once #include #include "../game/game.h" #define SCREEN_WIDTH 256 #define SCREEN_HEIGHT (SCREEN_WIDTH * 2) #define BLOCK_WIDTH (SCREEN_WIDTH / COLUMNS) #define BLOCK_HEIGHT (SCREEN_HEIGHT / (BLOCK_WIDTH * 2)) // fits colours in a 3 bit length // 4th bit is unused typedef enum { BLACK = 0, RED = 1, GREEN = 2, BLUE = 4, YELLOW = RED | GREEN, CYAN = GREEN | BLUE, MAGENTA = BLUE | RED, WHITE = RED | GREEN | BLUE, } Colour; typedef struct { SDL_Window* window; SDL_Renderer* renderer; GameData* game_data; } RenderData; int renderer_init(SDL_Window** window, SDL_Renderer** renderer); void renderer_update(const RenderData* render_data);