#pragma once #include #include #define AUDIO_MAX 4 // maximum number of sound effects that are allowed to play at once struct audiodata { uint8_t* buf; // pointer to the audio buffer uint32_t len; // length in bytes of the audio buffer uint32_t ms; // length in miliseconds of the audio buffer }; typedef struct audiodata audiodata; int audio_device_init(int, SDL_AudioFormat, uint8_t, uint16_t); void audio_device_free(void); void audio_play(audiodata const*); audiodata audio_wav_load(char const*); void audio_wav_unload(audiodata*);