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28 lines
1.1 KiB
C
28 lines
1.1 KiB
C
#pragma once
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#include <SDL_render.h>
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#include <SDL_ttf.h>
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#include <SDL_video.h>
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#include <stdint.h>
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#include "../game/game.h"
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#define PX_DENS 25 // pixel density; pixels per block
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#define TET_PADDING 10 // padding around the tetris playing field
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#define TET_WIDTH (COLUMNS * PX_DENS - TET_PADDING) // tetris playing field width
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#define TET_HEIGHT (TET_WIDTH / COLUMNS * ROWS) // tetris playing field height
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#define SCREEN_WIDTH ((COLUMNS + 6) * PX_DENS) // window width
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#define SCREEN_HEIGHT ((COLUMNS) * PX_DENS / COLUMNS * ROWS) // window height
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#define BLOCK_WIDTH (TET_WIDTH / COLUMNS) // width of a block
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#define BLOCK_HEIGHT (TET_HEIGHT / ROWS) // height of a block
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typedef struct {
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game_data const* game_dat;
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SDL_Window* window;
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SDL_Renderer* renderer;
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TTF_Font* font;
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} render_data;
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void renderer_init(render_data* render_dat, game_data const* game_dat);
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void renderer_update(render_data const* dat);
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void renderer_free(render_data* dat);
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