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https://github.com/thepigeongenerator/tetris_clone.git
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149 lines
5.0 KiB
C
149 lines
5.0 KiB
C
#include "audio.h"
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#include <SDL_audio.h>
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#include <SDL_error.h>
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#include <SDL_stdinc.h>
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#include <stdint.h>
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#include <stdlib.h>
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#include <string.h>
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#include "../errors.h"
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//
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// audio mixing
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//
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// audio callback from SDL_AudioSpec; called when the audio device needs more data
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static void audio_mixer(void* const userdata, uint8_t* const stream, int32_t const len) {
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memset(stream, 0, len); // clear the playing audio
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audio_device* const dev = userdata; // get the callback data
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audio_player* prev = NULL;
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audio_player* curr = dev->audio_dat;
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while (curr != NULL) {
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// if the current length, remove self from the list
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if (curr->len == 0) {
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audio_player* ncurr = curr->nxt; // store the next player as the new current player
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// set the current player to the new current player & free the current player
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free(curr);
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curr = ncurr; // ncurr can be NULL, this is fine
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// update the previous pointer accordingly
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if (prev == NULL)
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dev->audio_dat = ncurr;
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else
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prev->nxt = ncurr;
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// continue code execution
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continue;
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}
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// get the length of which we shall be mixing
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uint32_t const mix_length = SDL_min(curr->len, (uint32_t)len);
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// mix the audio with the stream
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SDL_MixAudioFormat(stream, curr->buf, dev->fmt, mix_length, SDL_MIX_MAXVOLUME);
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curr->buf += mix_length; // move the pointer up a a bit
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curr->len -= mix_length; // move up the mixed amount
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// increment across the list
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prev = curr;
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curr = curr->nxt;
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}
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}
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// converts the audio to the format of the audio device, reallocates wav_buf to a new size outputted to wav_len
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static void convert_audio(audio_device const* const dev, SDL_AudioSpec const wav_spec, uint8_t** const wav_buf, uint32_t* const wav_len) {
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// build the audio converter with the audio given
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SDL_AudioCVT cvt = {0};
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SDL_BuildAudioCVT(&cvt, wav_spec.format, wav_spec.channels, wav_spec.freq, dev->fmt, dev->channels, dev->freq);
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cvt.len = (*wav_len) * wav_spec.channels; // calculate the size of the source data in bytes by multiplying the length by the amount of channels (warn: uint32_t -> int32_t)
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cvt.buf = realloc(*wav_buf, cvt.len * cvt.len_mult); // grow the inputted buffer for the conversion
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// performs the conversion
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if (SDL_ConvertAudio(&cvt) != 0)
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error(ERROR_SDL_AUDIO_INIT, "something went wrong when converting an audio buffer! SDL Error: %s", SDL_GetError());
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// set the length to the new length
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*wav_len = cvt.len_cvt;
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// reallocate the conversion buffer to match the new size
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*wav_buf = realloc(cvt.buf, cvt.len_cvt);
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if (*wav_buf == NULL)
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error(ERROR_MISC, "null value when reallocating the audio buffer");
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}
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//
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// audio / audio device management
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//
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// loads a WAV file and returns the relevant information
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audio_data audio_wav_load(audio_device const* const dev, char const* const fpath) {
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SDL_AudioSpec wav_spec = {0};
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audio_data audio = {0};
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SDL_LoadWAV(fpath, &wav_spec, &audio.buf, &audio.len);
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convert_audio(dev, wav_spec, &audio.buf, &audio.len);
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// calculate the amount of seconds that the audio fragment has
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audio.ms = 1000 * (((audio.len) / (SDL_AUDIO_BITSIZE(dev->fmt) / 8)) / wav_spec.channels / dev->freq);
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return audio;
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}
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// initializes the audio device
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audio_device* audio_device_init(int32_t const freq, SDL_AudioFormat const fmt, uint8_t const channels, uint16_t const samples) {
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// allocate memory for the audio device
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audio_device* const dev = malloc(sizeof(audio_device));
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// define the audio specification
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SDL_AudioSpec spec = {freq, fmt, channels, 0, samples, 0, 0, NULL, NULL};
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spec.callback = audio_mixer;
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spec.userdata = dev;
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// create the audio device
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*dev = (audio_device){
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NULL, // allocate memory on the heap for the playing audio array
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SDL_OpenAudioDevice(NULL, 0, &spec, NULL, 0),
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freq,
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fmt,
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channels,
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};
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// if the audio device isn't set, cause an error
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if (dev->id < 1) {
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error(ERROR_SDL_AUDIO_INIT, "AudioDivice failed to open! SDL Error: %s", SDL_GetError());
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return NULL;
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}
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// default state of the device is paused, so we unpause it here
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SDL_PauseAudioDevice(dev->id, 0);
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return dev;
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}
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// plays the audio
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void audio_play(audio_device* const dev, audio_data const* audio) {
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// create an audio player
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audio_player* player = malloc(sizeof(audio_player));
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*player = (audio_player){
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dev->audio_dat, // set nxt to the first item in dev (can be NULL, this is fine)
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audio->buf,
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audio->len,
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};
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// assign ourselves to the first item
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dev->audio_dat = player;
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}
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// frees the audio device
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void audio_device_free(audio_device* const dev) {
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SDL_CloseAudioDevice(dev->id);
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free(dev->audio_dat);
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free(dev);
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}
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// frees the buffer of the audio data
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void audio_wav_unload(audio_data* dat) {
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free(dat->buf);
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}
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