Files
tetris_clone/src/window/audio.c
2025-02-11 11:45:19 +01:00

149 lines
5.0 KiB
C

#include "audio.h"
#include <SDL_audio.h>
#include <SDL_error.h>
#include <SDL_stdinc.h>
#include <stdint.h>
#include <stdlib.h>
#include <string.h>
#include "../errors.h"
//
// audio mixing
//
// audio callback from SDL_AudioSpec; called when the audio device needs more data
static void audio_mixer(void* const userdata, uint8_t* const stream, int32_t const len) {
memset(stream, 0, len); // clear the playing audio
audio_device* const dev = userdata; // get the callback data
audio_player* prev = NULL;
audio_player* curr = dev->audio_dat;
while (curr != NULL) {
// if the current length, remove self from the list
if (curr->len == 0) {
audio_player* ncurr = curr->nxt; // store the next player as the new current player
// set the current player to the new current player & free the current player
free(curr);
curr = ncurr; // ncurr can be NULL, this is fine
// update the previous pointer accordingly
if (prev == NULL)
dev->audio_dat = ncurr;
else
prev->nxt = ncurr;
// continue code execution
continue;
}
// get the length of which we shall be mixing
uint32_t const mix_length = SDL_min(curr->len, (uint32_t)len);
// mix the audio with the stream
SDL_MixAudioFormat(stream, curr->buf, dev->fmt, mix_length, SDL_MIX_MAXVOLUME);
curr->buf += mix_length; // move the pointer up a a bit
curr->len -= mix_length; // move up the mixed amount
// increment across the list
prev = curr;
curr = curr->nxt;
}
}
// converts the audio to the format of the audio device, reallocates wav_buf to a new size outputted to wav_len
static void convert_audio(audio_device const* const dev, SDL_AudioSpec const wav_spec, uint8_t** const wav_buf, uint32_t* const wav_len) {
// build the audio converter with the audio given
SDL_AudioCVT cvt = {0};
SDL_BuildAudioCVT(&cvt, wav_spec.format, wav_spec.channels, wav_spec.freq, dev->fmt, dev->channels, dev->freq);
cvt.len = (*wav_len) * wav_spec.channels; // calculate the size of the source data in bytes by multiplying the length by the amount of channels (warn: uint32_t -> int32_t)
cvt.buf = realloc(*wav_buf, cvt.len * cvt.len_mult); // grow the inputted buffer for the conversion
// performs the conversion
if (SDL_ConvertAudio(&cvt) != 0)
error(ERROR_SDL_AUDIO_INIT, "something went wrong when converting an audio buffer! SDL Error: %s", SDL_GetError());
// set the length to the new length
*wav_len = cvt.len_cvt;
// reallocate the conversion buffer to match the new size
*wav_buf = realloc(cvt.buf, cvt.len_cvt);
if (*wav_buf == NULL)
error(ERROR_MISC, "null value when reallocating the audio buffer");
}
//
// audio / audio device management
//
// loads a WAV file and returns the relevant information
audio_data audio_wav_load(audio_device const* const dev, char const* const fpath) {
SDL_AudioSpec wav_spec = {0};
audio_data audio = {0};
SDL_LoadWAV(fpath, &wav_spec, &audio.buf, &audio.len);
convert_audio(dev, wav_spec, &audio.buf, &audio.len);
// calculate the amount of seconds that the audio fragment has
audio.ms = 1000 * (((audio.len) / (SDL_AUDIO_BITSIZE(dev->fmt) / 8)) / wav_spec.channels / dev->freq);
return audio;
}
// initializes the audio device
audio_device* audio_device_init(int32_t const freq, SDL_AudioFormat const fmt, uint8_t const channels, uint16_t const samples) {
// allocate memory for the audio device
audio_device* const dev = malloc(sizeof(audio_device));
// define the audio specification
SDL_AudioSpec spec = {freq, fmt, channels, 0, samples, 0, 0, NULL, NULL};
spec.callback = audio_mixer;
spec.userdata = dev;
// create the audio device
*dev = (audio_device){
NULL, // allocate memory on the heap for the playing audio array
SDL_OpenAudioDevice(NULL, 0, &spec, NULL, 0),
freq,
fmt,
channels,
};
// if the audio device isn't set, cause an error
if (dev->id < 1) {
error(ERROR_SDL_AUDIO_INIT, "AudioDivice failed to open! SDL Error: %s", SDL_GetError());
return NULL;
}
// default state of the device is paused, so we unpause it here
SDL_PauseAudioDevice(dev->id, 0);
return dev;
}
// plays the audio
void audio_play(audio_device* const dev, audio_data const* audio) {
// create an audio player
audio_player* player = malloc(sizeof(audio_player));
*player = (audio_player){
dev->audio_dat, // set nxt to the first item in dev (can be NULL, this is fine)
audio->buf,
audio->len,
};
// assign ourselves to the first item
dev->audio_dat = player;
}
// frees the audio device
void audio_device_free(audio_device* const dev) {
SDL_CloseAudioDevice(dev->id);
free(dev->audio_dat);
free(dev);
}
// frees the buffer of the audio data
void audio_wav_unload(audio_data* dat) {
free(dat->buf);
}