Files
tetris_clone/src/game/game.h

42 lines
1.3 KiB
C

#pragma once
#include <math.h>
#include <stdbool.h>
#include <stdint.h>
#include "../io/audio.h"
#include "../io/colour/colour8.h"
#include "../util/types.h"
#include "gametime.h"
// constants for pi(π) and tau(τ)
#define PI (M_PI) // π constant
#define TAU (M_PI * 2.0) // τ constant
#define PIf (M_PIf) // π constant as a 32-bit floating point
#define TAUf (M_PIf * 2.0F) // τ constant as a 32-bit floating point
// stores the data used in the game
#define COLUMNS ((int8_t)10)
#define ROWS ((int8_t)24)
typedef colour8 const* const row_const;
typedef colour8* row;
typedef struct {
colour8 rowdat[ROWS * COLUMNS];
colour8* rows[ROWS];
struct gametime time;
audiodata music;
audiodata place_sfx;
uint16_t score;
u8 nxt[7]; // the order of the shape ids that they should appear in
uint8_t curr_idx; // current shape index
int8_t sel_x; // selected shape x position
int8_t sel_y; // selected shape y position
bool run;
} gamedata;
void next_shape(gamedata*); // initializes everything needed to start the game; outputs to gamedata
void game_init(gamedata*); // initializes the game
void game_update(gamedata*); // causes an update to occur within the game
void game_free(gamedata*); // frees the resources associated with the game