Files
tetris_clone/src/io/render.c

126 lines
3.4 KiB
C

#include "render.h"
#include <SDL_error.h>
#include <SDL_pixels.h>
#include <SDL_rect.h>
#include <SDL_render.h>
#include <SDL_surface.h>
#include <SDL_ttf.h>
#include <SDL_video.h>
#include <assert.h>
#include <stdint.h>
#include <stdio.h>
#include <time.h>
#include "../error.h"
#include "../game/game.h"
#include "../game/tetromino/shapes.h"
#include "../util/types.h"
#include "../util/vec.h"
#include "colour/colour32.h"
#include "colour/colour8.h"
#define COLOUR_SCORE COLOUR32_YELLOW
SDL_Renderer* rend = NULL;
TTF_Font* font = NULL;
struct gamedata const* gdat = NULL;
static SDL_Surface* score_surface = NULL;
static SDL_Texture* score_texture = NULL;
static inline i32 colpos(uint column) {
return column * BLOCK_WIDTH + 1 + TET_PADDING;
}
static inline i32 rowpos(uint row) {
return row * BLOCK_HEIGHT + 1 + TET_PADDING;
}
static void draw_score_text(void) {
static u16 prev_pts = 0xFFFF; // initialise to maximum, so the code below is triggered on first run
if (prev_pts ^ gdat->pnts) {
char score_text[6] = "0"; // max (base 10) digits of a u16 + null terminator
prev_pts = gdat->pnts;
if (gdat->pnts) sprintf(score_text, "%hu0", gdat->pnts);
SDL_FreeSurface(score_surface);
SDL_DestroyTexture(score_texture);
score_surface = TTF_RenderText_Solid(font, score_text, (SDL_Colour){COLOUR_SCORE.r, COLOUR_SCORE.g, COLOUR_SCORE.b, COLOUR_SCORE.a});
score_texture = SDL_CreateTextureFromSurface(rend, score_surface);
}
assert(score_surface && score_texture);
SDL_Rect text_rect = {colpos(COLUMNS + 1), rowpos(0), score_surface->w, score_surface->h};
SDL_RenderCopy(rend, score_texture, NULL, &text_rect);
}
static inline int draw_block(SDL_Renderer* const renderer, i8vec2 pos) {
SDL_Rect const block = {colpos(pos[VX]), rowpos(pos[VY]), BLOCK_WIDTH - 1, BLOCK_HEIGHT - 1};
return SDL_RenderFillRect(renderer, &block);
}
static void draw_shape(u8 const id, i8vec2 pos) {
set_colour8(rend, colour_from_id(id));
i8vec2 bpos[4];
shape_getblocks(id, bpos);
draw_block(rend, pos + bpos[0]);
draw_block(rend, pos + bpos[1]);
draw_block(rend, pos + bpos[2]);
draw_block(rend, pos + bpos[3]);
}
static void render_level(void) {
for (int y = 0; y < ROWS; y++) {
u8 const* row = gdat->rows[y];
for (int x = 0; x < COLUMNS; x++) {
if (row[x] != 0) {
set_colour8(rend, row[x]);
draw_block(rend, (i8vec2){x, y});
}
}
}
}
void render_init(SDL_Window* win, struct gamedata const* game_data) {
rend = SDL_CreateRenderer(win, -1, SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED);
if (rend == NULL) fatal(ERROR_SDL_RENDERING_INIT, "Renderer failed to be created! SDL Error: %s", SDL_GetError());
font = TTF_OpenFont("pixeldroid_botic-regular.ttf", PX_DENS);
if (font == NULL) error("Failed to open font! TTF Error: %s", TTF_GetError());
gdat = game_data;
}
void render_update(void) {
set_colour32(rend, COLOUR32_BLACK);
SDL_RenderClear(rend);
set_colour32(rend, COLOUR32_WHITE);
static SDL_Rect const field_size = {TET_PADDING, TET_PADDING, TET_WIDTH + 1, TET_HEIGHT + 1};
SDL_RenderDrawRect(rend, &field_size);
if (font) draw_score_text();
render_level();
draw_shape(gdat->pdat.cur, gdat->pdat.sel);
draw_shape(gdat->pdat.nxt[gdat->pdat.idx], (i8vec2){COLUMNS + 1, 3});
SDL_RenderPresent(rend);
}
void render_free(void) {
assert(rend);
SDL_DestroyRenderer(rend);
rend = NULL;
TTF_CloseFont(font);
SDL_FreeSurface(score_surface);
SDL_DestroyTexture(score_texture);
font = NULL;
score_surface = NULL;
score_texture = NULL;
}