Files
tetris_clone/src/game/tetromino/placing.c

49 lines
1.4 KiB
C

#include "placing.h"
#include <stdint.h>
#include <stdlib.h>
#include "../../window/colour.h"
#include "../game.h"
#include "shapes.h"
// sets a shape to the screen
static void set_shape_i(Row* row, const ShapeId id, const uint8_t pos_x) {
const Shape shape = shape_from_id(id);
const Colour colour = colour_from_id(id);
for (uint8_t y = 0; y < SHAPE_HEIGHT; y++) {
ShapeRow shape_row = shape_get_row(shape, y);
if (shape_row == 0)
continue;
for (uint8_t x = 0; x < SHAPE_WIDTH; x++)
if (is_set(shape_row, x))
row[y][x + pos_x] = colour;
}
}
static inline void set_shape(Row* row, const ShapeId id, const uint8_t pos_x, const uint8_t pos_y) {
set_shape_i(&row[pos_y], id, pos_x); // calls itself, but omitting the pos_y argument, instead opting for specifying the row
}
void tmp_set_all(GameData* game_data) {
for (uint8_t i = 0; i < TETROMINO_COUNT; i++)
for (uint8_t r = 0; r < 4; r++)
set_shape(game_data->row, i | (r << 3), r * 4, i * 4);
}
void tmp_set_random(GameData* game_data) {
static int finished = 0;
if (finished)
return;
finished = 1;
for (uint8_t y = 0; y <= ROWS - SHAPE_HEIGHT; y += SHAPE_HEIGHT) {
for (uint8_t x = 0; x <= COLUMNS - SHAPE_WIDTH; x += SHAPE_WIDTH) {
const ShapeId id = (rand() % TETROMINO_COUNT) | ((rand() % 4) << 3);
set_shape(game_data->row, id, x, y);
}
}
}