Files
tetris_clone/src/window/renderer.h
2025-01-24 19:35:13 +01:00

21 lines
495 B
C

#pragma once
#include <SDL_render.h>
#include <SDL_video.h>
#include <stdint.h>
#include "../game/game.h"
#define SCREEN_WIDTH 256
#define SCREEN_HEIGHT (SCREEN_WIDTH * 2)
#define BLOCK_WIDTH (SCREEN_WIDTH / COLUMNS)
#define BLOCK_HEIGHT (SCREEN_HEIGHT / ROWS)
typedef struct {
SDL_Window* window;
SDL_Renderer* renderer;
GameData* game_data;
} RenderData;
int renderer_init(SDL_Window** window, SDL_Renderer** renderer);
void renderer_update(const RenderData* render_data);