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21 lines
495 B
C
21 lines
495 B
C
#pragma once
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#include <SDL_render.h>
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#include <SDL_video.h>
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#include <stdint.h>
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#include "../game/game.h"
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#define SCREEN_WIDTH 256
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#define SCREEN_HEIGHT (SCREEN_WIDTH * 2)
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#define BLOCK_WIDTH (SCREEN_WIDTH / COLUMNS)
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#define BLOCK_HEIGHT (SCREEN_HEIGHT / ROWS)
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typedef struct {
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SDL_Window* window;
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SDL_Renderer* renderer;
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GameData* game_data;
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} RenderData;
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int renderer_init(SDL_Window** window, SDL_Renderer** renderer);
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void renderer_update(const RenderData* render_data);
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