Files
tetris_clone/src/game/tetromino/shapes.c

69 lines
3.7 KiB
C

#include "shapes.h"
#include "../../window/colour/colour8.h"
#include "../opts.h"
/* 0 1 2 3 */
#define SHAPE_O ((shape)0x0660) // 0000 0110 0110 0000 the O tetromino with no rotation
#define SHAPE_I ((shape)0x0F00) // 0000 1111 0000 0000 the I tetromino with no rotation
#define SHAPE_I_90 ((shape)0x2222) // 0010 0010 0010 0010 the I tetromino with a 90° rotation
#define SHAPE_I_180 ((shape)0x00F0) // 0000 0000 1111 0000 the I tetromino with a 180° rotation
#define SHAPE_I_270 ((shape)0x4444) // 0100 0100 0100 0100 the I tetromino with a 270° rotation
#define SHAPE_S ((shape)0xC600) // 1100 0110 0000 0000 the Z tetromino with no rotation
#define SHAPE_S_90 ((shape)0x2640) // 0010 0110 0100 0000 the Z tetromino with a 90° rotation
#define SHAPE_S_180 ((shape)0x0C60) // 0000 1100 0110 0000 the Z tetromino with a 180° rotation
#define SHAPE_S_270 ((shape)0x4C80) // 0100 1100 1000 0000 the Z tetromino with a 270° rotation
#define SHAPE_Z ((shape)0x6C00) // 0110 1100 0000 0000 the S tetromino with no rotation
#define SHAPE_Z_90 ((shape)0x4620) // 0100 0110 0010 0000 the S tetromino with a 90° rotation
#define SHAPE_Z_180 ((shape)0x06C0) // 0000 0110 1100 0000 the S tetromino with a 180° rotation
#define SHAPE_Z_270 ((shape)0x8C40) // 1000 1100 0100 0000 the S tetromino with a 270° rotation
#define SHAPE_T ((shape)0x0E40) // 0000 1110 0100 0000 the T tetromino with no rotation
#define SHAPE_T_90 ((shape)0x4C40) // 0100 1100 0100 0000 the T tetromino with a 90° rotation
#define SHAPE_T_180 ((shape)0x4E00) // 0100 1110 0000 0000 the T tetromino with a 180° rotation
#define SHAPE_T_270 ((shape)0x4640) // 0100 0110 0100 0000 the T tetromino with a 270° rotation
#define SHAPE_L ((shape)0x4460) // 0100 0100 0110 0000 the L tetromino with no rotation
#define SHAPE_L_90 ((shape)0x0E80) // 0000 1110 1000 0000 the L tetromino with a 90° rotation
#define SHAPE_L_180 ((shape)0xC440) // 1100 0100 0100 0000 the L tetromino with a 180° rotation
#define SHAPE_L_270 ((shape)0x2E00) // 0010 1110 0000 0000 the L tetromino with a 270° rotation
#define SHAPE_J ((shape)0x44C0) // 0100 0100 1100 0000 the J tetromino with no rotation
#define SHAPE_J_90 ((shape)0x8E00) // 1000 1110 0000 0000 the J tetromino with a 90° rotation
#define SHAPE_J_180 ((shape)0x6440) // 0110 0100 0100 0000 the J tetromino with a 180° rotation
#define SHAPE_J_270 ((shape)0x0E20) // 0000 1110 0010 0000 the J tetromino with a 270° rotation
shape shape_from_id(shape_id const id) {
// clang-format off
static shape const shapes[TETROMINO_COUNT][4] = {
// 0° 90° 180° 170°
{SHAPE_O, SHAPE_O, SHAPE_O, SHAPE_O},
{SHAPE_I, SHAPE_I_90, SHAPE_I_180, SHAPE_I_270},
{SHAPE_S, SHAPE_S_90, SHAPE_S_180, SHAPE_S_270},
{SHAPE_Z, SHAPE_Z_90, SHAPE_Z_180, SHAPE_Z_270},
{SHAPE_T, SHAPE_T_90, SHAPE_T_180, SHAPE_T_270},
{SHAPE_L, SHAPE_L_90, SHAPE_L_180, SHAPE_L_270},
{SHAPE_J, SHAPE_J_90, SHAPE_J_180, SHAPE_J_270},
};
// clang-format on
// first 3 bits is the shape type, the rest is rotation data
return shapes[id & 7][id >> 3];
}
colour8 colour_from_id(shape_id const id) {
switch (id & 7) {
case TETROMINO_O: return opts.colour_O;
case TETROMINO_I: return opts.colour_I;
case TETROMINO_S: return opts.colour_S;
case TETROMINO_Z: return opts.colour_Z;
case TETROMINO_T: return opts.colour_T;
case TETROMINO_L: return opts.colour_L;
case TETROMINO_J: return opts.colour_J;
default: return COLOUR8_BLACK;
}
}