mirror of
https://github.com/thepigeongenerator/tetris_clone.git
synced 2025-12-17 05:55:46 +01:00
65 lines
1.6 KiB
C
65 lines
1.6 KiB
C
#include "window.h"
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#include <assert.h>
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#include <glad/gl.h>
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#include <GLFW/glfw3.h>
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#include "../tetris.h"
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#include "../util/error.h"
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#include "input.h"
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#include "render.h"
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#define WIN_DPI 32
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#define WIN_WIDTH (WIN_DPI * (TET_WIDTH + 3))
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#define WIN_HEIGHT (WIN_DPI * TET_HEIGHT)
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static GLFWwindow *win = NULL;
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int window_init(void) {
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#ifndef NDEBUG
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glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE);
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#endif
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glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE);
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glfwWindowHint(GLFW_RED_BITS, 3);
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glfwWindowHint(GLFW_GREEN_BITS, 3);
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glfwWindowHint(GLFW_BLUE_BITS, 2);
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glfwWindowHint(GLFW_ALPHA_BITS, 0);
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win = glfwCreateWindow(WIN_WIDTH, WIN_HEIGHT, "Quinn's tetris", NULL, NULL);
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if (!win) return 1;
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glfwMakeContextCurrent(win);
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if (!gladLoadGL(glfwGetProcAddress)) return 1;
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glfwSwapInterval(1); /* Wait one screen update for redraw. A.k.a. "vsync" */
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glfwSetKeyCallback(win, key_callback);
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debug(
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"version info:\n"
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"\tvendor: %s\n"
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"\trenderer: %s\n"
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"\tversion: %s\n"
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"\tshading lang: %s\n",
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glGetString(GL_VENDOR),
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glGetString(GL_RENDERER),
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glGetString(GL_VERSION),
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glGetString(GL_SHADING_LANGUAGE_VERSION));
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return 0; //render_init();
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}
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void window_loop(void) {
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assert(win != NULL);
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while (!glfwWindowShouldClose(win)) {
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glfwWaitEventsTimeout(1.0 / 60.0);
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// render_update(win);
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glfwSwapBuffers(win);
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}
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glfwDestroyWindow(win);
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}
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