initialize ball and bouncer

This commit is contained in:
Quinn
2024-06-10 14:40:53 +02:00
parent d4f51ee3d1
commit 73260f736e
4 changed files with 37 additions and 16 deletions

View File

@@ -2,12 +2,9 @@
#include <SDL2/SDL.h>
#include <stdio.h>
#include "error_codes.h"
#include "level.h"
#define SCREEN_WIDTH 960
#define SCREEN_HEIGHT 640
#include "constants.h"
// initializes the window and renderer
int renderer_init(SDL_Window** window, SDL_Renderer** renderer) {
@@ -37,14 +34,15 @@ int renderer_init(SDL_Window** window, SDL_Renderer** renderer) {
// renders the screen
void renderer_update(RenderData* render_data) {
int success = 0x0;
success | SDL_SetRenderDrawColor(render_data->renderer, 0x00, 0x00, 0x00, 0xFF);
success | SDL_RenderClear(render_data->renderer);
SDL_RenderPresent(render_data->renderer);
// render background
(void)SDL_SetRenderDrawColor(render_data->renderer, 0x00, 0x00, 0x00, 0xFF);
(void)SDL_RenderClear(render_data->renderer);
if (success != 0) {
printf("something went wrong during the render update! -> %d", success);
}
//TODO: render ball as a circle at render_data->level->ball.pos
//TODO: render bouncer as a bar at render_data->level->bouncer.pos
// present the result to the renderer
SDL_RenderPresent(render_data->renderer);
}
void renderer_destroy(SDL_Window* window, SDL_Renderer* renderer) {