mirror of
https://github.com/thepigeongenerator/breakout_clone.git
synced 2025-12-18 14:55:46 +01:00
initialize ball and bouncer
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20
renderer.c
20
renderer.c
@@ -2,12 +2,9 @@
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#include <SDL2/SDL.h>
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#include <stdio.h>
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#include "error_codes.h"
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#include "level.h"
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#define SCREEN_WIDTH 960
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#define SCREEN_HEIGHT 640
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#include "constants.h"
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// initializes the window and renderer
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int renderer_init(SDL_Window** window, SDL_Renderer** renderer) {
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@@ -37,14 +34,15 @@ int renderer_init(SDL_Window** window, SDL_Renderer** renderer) {
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// renders the screen
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void renderer_update(RenderData* render_data) {
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int success = 0x0;
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success | SDL_SetRenderDrawColor(render_data->renderer, 0x00, 0x00, 0x00, 0xFF);
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success | SDL_RenderClear(render_data->renderer);
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SDL_RenderPresent(render_data->renderer);
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// render background
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(void)SDL_SetRenderDrawColor(render_data->renderer, 0x00, 0x00, 0x00, 0xFF);
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(void)SDL_RenderClear(render_data->renderer);
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if (success != 0) {
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printf("something went wrong during the render update! -> %d", success);
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}
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//TODO: render ball as a circle at render_data->level->ball.pos
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//TODO: render bouncer as a bar at render_data->level->bouncer.pos
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// present the result to the renderer
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SDL_RenderPresent(render_data->renderer);
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}
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void renderer_destroy(SDL_Window* window, SDL_Renderer* renderer) {
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