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add TODO list
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@@ -21,11 +21,6 @@ void level_init(Level* level) {
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level->bouncer.width = BOUNCER_WIDTH_DEFAULT;
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}
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void ball_collisions(struct Ball* ball) {
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}
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//updates the level
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void level_update(Level* level, bool* keys) {
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struct Bouncer* bouncer = &level->bouncer;
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