mirror of
https://github.com/thepigeongenerator/breakout_clone.git
synced 2025-12-16 14:05:44 +01:00
pedantic fixes and stylistic changes
This commit is contained in:
@@ -1,20 +1,20 @@
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#pragma once
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#define SCREEN_WIDTH 960
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#define SCREEN_WIDTH 960
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#define SCREEN_HEIGHT 640
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#define BOUNCER_HEIGHT 5
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#define BOUNCER_HEIGHT 5
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#define BOUNCER_WIDTH_DEFAULT 75
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#define BOUNCER_SPEED 10.0F
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#define BOUNCER_SPEED 10.0F
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#define BALL_SIZE_DEFAULT 10
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#define BALL_SPEED 5.0F
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#define BALL_SPEED 5.0F
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#define BRICK_WIDTH 30
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#define BRICK_HEIGHT 15
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#define BRICK_PADDING 2
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#define BRICK_WIDTH 30
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#define BRICK_HEIGHT 15
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#define BRICK_PADDING 2
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#define BRICK_PADDING_TOP 30
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#define BRICK_ROWS 5
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#define BRICK_COLUMNS (int)(SCREEN_WIDTH / (BRICK_WIDTH + BRICK_PADDING))
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#define BRICK_ROWS 5
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#define BRICK_COLUMNS (int)(SCREEN_WIDTH / (BRICK_WIDTH + BRICK_PADDING))
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#define PI 3.14159265358979323846F // pi was being fucky! :D
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@@ -1,8 +1,9 @@
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#include "errors.h"
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#include <SDL2/SDL.h>
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#include <SDL_messagebox.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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#define MAX_STR_LEN 128
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@@ -1,6 +1,7 @@
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#pragma once
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#include <stdint.h>
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typedef unsigned char ErrorCode;
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typedef uint8_t ErrorCode;
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enum {
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SUCCESS = 0,
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FAILURE = -1,
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@@ -1,11 +1,14 @@
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#include "level.h"
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#include <SDL2/SDL.h>
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#include <SDL_scancode.h>
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#include <SDL_stdinc.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include "../constants.h"
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#include "../main.h"
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#include "../window/renderer.h"
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#include "../window/audio.h"
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#include "../window/colour.h"
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#include "vector2.h"
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@@ -49,7 +52,7 @@ void level_init(Level* level) {
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}
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// updates the player's "bouncer"
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static void update_player(Bouncer* bouncer, Ball* ball, const Uint8* keys) {
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static void update_player(Bouncer* bouncer, Ball* ball, const uint8_t* keys) {
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// if move bouncer LEFT
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if (keys[SDL_SCANCODE_A] || keys[SDL_SCANCODE_LEFT]) {
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if (((bouncer->pos.x) < 0) == false) {
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@@ -150,7 +153,7 @@ static void update_ball(Level* level, Ball* ball, Bouncer* bouncer) {
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}
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// updates the level
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void level_update(Level* level, const Uint8* keys) {
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void level_update(Level* level, const uint8_t* keys) {
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Bouncer* bouncer = &level->bouncer;
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Ball* ball = &level->ball;
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@@ -1,22 +1,22 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include "../constants.h"
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#include "../window/colour.h"
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#include "../window/audio.h"
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#include "../window/colour.h"
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#include "vector2.h"
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typedef struct {
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Vector2 pos;
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Vector2 direction;
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unsigned size;
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uint32_t size;
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bool moving;
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} Ball;
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typedef struct {
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Vector2 pos;
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unsigned width;
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uint32_t width;
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} Bouncer;
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typedef struct {
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@@ -35,4 +35,4 @@ typedef struct {
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void level_init(Level* level);
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void level_update(Level* level, const Uint8* keys);
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void level_update(Level* level, const uint8_t* keys);
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12
src/main.c
12
src/main.c
@@ -1,8 +1,16 @@
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#include "main.h"
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#include <SDL2/SDL.h>
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#include <SDL.h>
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#include <SDL_audio.h>
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#include <SDL_error.h>
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#include <SDL_events.h>
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#include <SDL_keyboard.h>
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#include <SDL_render.h>
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#include <SDL_video.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "errors.h"
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@@ -74,6 +82,8 @@ void stop(void) {
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// entry point of the application
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int main(int argc, char** argv) {
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(void)argc;
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(void)argv;
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init();
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#if __EMSCRIPTEN__
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@@ -1,6 +1,11 @@
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#include "audio.h"
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#include <SDL2/SDL.h>
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#include <SDL_audio.h>
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#include <SDL_error.h>
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#include <SDL_stdinc.h>
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#include <stdint.h>
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#include <stdlib.h>
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#include <string.h>
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#include "../errors.h"
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@@ -13,19 +18,19 @@ typedef struct {
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} AudioCallbackData;
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// audio callback from SDL_AudioSpec; called when the audio device needs more data
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static void audio_mixer(void* userdata, Uint8* stream, int len) {
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static void audio_mixer(void* userdata, uint8_t* stream, int32_t len) {
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memset(stream, 0, len); // clear the playing audio
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AudioDevice* device = userdata; // get the callback data
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AudioData* audio = device->playing_audio;
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for (int i = 0; i < MAX_SOUNDS; i++) {
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for (int32_t i = 0; i < MAX_SOUNDS; i++) {
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// skip if the audio doesn't conain any further data
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if (audio[i].length <= 0) {
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continue;
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}
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// get the length of which we shall be mixing
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Uint32 mix_length = SDL_min(audio[i].length, len);
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uint32_t mix_length = SDL_min(audio[i].length, len);
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// mix the audio with the stream
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SDL_MixAudioFormat(stream, audio[i].buffer, device->format, mix_length, SDL_MIX_MAXVOLUME);
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@@ -35,14 +40,15 @@ static void audio_mixer(void* userdata, Uint8* stream, int len) {
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}
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// converts the audio to the format of the audio device
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static void convert_audio(const AudioDevice* audio_device, const SDL_AudioSpec wav_spec, Uint8** wav_buffer, Uint32* wav_length) {
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static void convert_audio(const AudioDevice* audio_device, const SDL_AudioSpec wav_spec, uint8_t** wav_buffer, uint32_t* wav_length) {
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// build the audio converter with the audio given
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SDL_AudioCVT cvt = {0};
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SDL_BuildAudioCVT(&cvt, wav_spec.format, wav_spec.channels, wav_spec.freq, audio_device->format, audio_device->channels, audio_device->freq);
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cvt.len = (*wav_length) * wav_spec.channels; // the buffer length
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cvt.buf = (Uint8*)SDL_malloc(cvt.len * cvt.len_mult); // allocate size for the new buffer
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memcpy(cvt.buf, *wav_buffer, *wav_length); // copy wav data to cvt buffer;
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// suddenly becomes signed
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cvt.len = (*wav_length) * wav_spec.channels; // the buffer length
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cvt.buf = (uint8_t*)SDL_malloc(cvt.len * cvt.len_mult); // allocate size for the new buffer
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memcpy(cvt.buf, *wav_buffer, *wav_length); // copy wav data to cvt buffer;
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// convert
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SDL_ConvertAudio(&cvt);
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@@ -61,12 +67,13 @@ AudioData audio_load_wav(const AudioDevice* audio_device, const char* file_path)
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SDL_LoadWAV(file_path, &wav_spec, &audio.buffer, &audio.length);
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convert_audio(audio_device, wav_spec, &audio.buffer, &audio.length);
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audio.mixed_amount = audio.length;
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return audio;
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}
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// initializes the audio device
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AudioDevice* audio_device_init(const int freq, const SDL_AudioFormat format, const Uint8 channels, const Uint16 samples) {
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AudioDevice* audio_device_init(const int32_t freq, const SDL_AudioFormat format, const uint8_t channels, const uint16_t samples) {
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// allocate memory for the audio device
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AudioDevice* audio_device = malloc(sizeof(AudioDevice));
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@@ -99,7 +106,7 @@ AudioDevice* audio_device_init(const int freq, const SDL_AudioFormat format, con
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void audio_play(const AudioDevice* audio_device, const AudioData audio) {
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AudioData* playing_audio = audio_device->playing_audio;
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for (int i = 0; i < MAX_SOUNDS; i++) {
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for (int32_t i = 0; i < MAX_SOUNDS; i++) {
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// overrite audio that has been deallocated
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if (playing_audio[i].length <= 0) {
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// override the audio
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@@ -1,20 +1,23 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include <SDL_audio.h>
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#include <stdint.h>
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typedef struct {
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Uint32 length;
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Uint8* buffer;
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uint32_t length;
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uint32_t mixed_amount;
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uint8_t* buffer;
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} AudioData;
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typedef struct {
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SDL_AudioDeviceID id;
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int freq;
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int32_t freq;
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SDL_AudioFormat format;
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Uint8 channels;
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uint8_t channels;
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AudioData* playing_audio;
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} AudioDevice;
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AudioData audio_load_wav(const AudioDevice* audio_device, const char* file_path);
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AudioDevice* audio_device_init(const int freq, const SDL_AudioFormat format, const Uint8 channels, const Uint16 samples);
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AudioDevice* audio_device_init(const int freq, const SDL_AudioFormat format, const uint8_t channels, const uint16_t samples);
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void audio_play(const AudioDevice* audio_device, const AudioData audio);
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@@ -1,9 +1,12 @@
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#pragma once
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#include <stdint.h>
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typedef union {
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unsigned packed;
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struct {
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unsigned char a;
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unsigned char b;
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unsigned char g;
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unsigned char r;
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uint8_t a;
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uint8_t b;
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uint8_t g;
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uint8_t r;
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};
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} Colour;
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@@ -1,12 +1,18 @@
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#include "renderer.h"
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#include <SDL2/SDL.h>
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#include <SDL.h>
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#include <SDL_error.h>
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#include <SDL_rect.h>
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#include <SDL_render.h>
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#include <SDL_video.h>
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#include <stdio.h>
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#include "../constants.h"
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#include "../errors.h"
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#include "../game/level.h"
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// initializes the window and renderer
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int renderer_init(SDL_Window** window, SDL_Renderer** renderer) {
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// init the window
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@@ -1,6 +1,7 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include <SDL_render.h>
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#include <SDL_video.h>
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#include "../game/level.h"
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