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mcaselector-lite/docs/mc-data-spec.md
2025-06-02 12:41:00 +02:00

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Minecraft data specification

NBT specification

NBT (named binary tag) is a tree data structure. Tags have a numeric type ID, name and a payload. The human-readable variant of this data is SNBT (stringified named binary tag) NBT files are a compressed compound tag. GZip is the compression used in most cases, in some rare cases it's stored uncompressed. A tag is an individual part of the data tree, where the first byte is the ID, followed by a uint16_t for the length of the name, then the name as UTF-8. (end tag does not contain name)

note: UUID are stored as an integer array.

tag types

ID tag name payload specification
0 end -
1 byte int8_t
2 short int16_t (BE)
3 int int32_t (BE)
4 long int64_t (BE)
5 float float (BE)
6 double double (BE)
7 byte array int32_t (len) -> int8_t
8 string uint16_t (len) -> UTF-8
9 list ID: int32_t (len) -> ID
10 compound list of tags delimited with end tag
11 int array int32_t (len) -> int32_t
12 long array int32_t (len) -> int64_t

world data

There is a difference between *.mca and *.mcr files. Where *.mca files are the newer variant.

  • mcr = MinecraftRegion
  • mca = Anvil

file locations

dim file path
overworld world/region
nether world/DIM-1/region
the end world/DIM1/region

coordinate conversions

// block->chunk:
return (x / 16) - sgn(x);
return (x >> 4) - (x & 0x80000000);

// chunk->region:
return (x / 32) - sgn(x);
return (x >> 5) - (x & 0x80000000);

chunk format specification

MCR format specification

header

Region files have an 8KiB header, split in two 4KiB tables. The first containing the offsets of chunks in the region file itself, the second providing timestamps for the last updates of those chunks. The offset of a chunk (x,z) (in chunk coordinates) in the first table can be found by using this formula: 4 * ((x & 31) + (z & 31) * 32). The timestamp can be found 4096 bytes later in the file.

range 0x000x0FFF 0x10000x1FFF 0x2000
data locations (4B) timestamps (4B) chunks and unused space
chunk location

Location info for a chunk is stored as a 32 bit big-endian integer, where the first three bytes are an offset in 4KiB sectors from the start of the file. The last byte gives the length of the chunk in 4KiB sectors. (rounded up, of course). Where chunks are always less than 1MiB in size. If a chunk isn't present in the region file (e.g. because it hasn't been generated or migrated yet), both fields are zero.

timestamps

Timestamp data are 32 bit big-endian integers, representing the last modification time of an individual chunk in epoch seconds.

payload

Chunk data starts with a big-endian 32 bit signed integer which contains the exact length of the data in bytes. The first byte of this data indicates the compression scheme used for the data. The rest of the data is the actual compression data. (len-1 remaining now) The data has an alignment requirement of 4KiB.

compression
value type
1 GZip (RFC1952) (unused in practice)
2 Zlib (RFC1950)
3 uncompressed (<1.15.1)
4 LZ4 (≥24w04a)
127 custom algorithm* (≥24w04a)

*: A namespaced string must follow representing the algorithm used. The string is preceded by its length, encoded as an unsigned 16-bit integer. The uncompressed data is in NBT format and follows the chunk format. If the value of compression scheme increases by 128, the compressed data is saved in a file called c.x.z.mcc, where x and z are the chunk's coordinates, instead of the usual position.

MCA format specification

sources