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fix: use dev's channels for the time computation, rather than the local channel count
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@@ -186,7 +186,7 @@ audiodata audio_wav_load(audiodevice const* dev, char const* fpath) {
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}
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// calculate the time in miliseconds of the audio fragment
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audio.ms = ((((audio.len / (SDL_AUDIO_BITSIZE(dev->fmt) / 8)) / spec.channels) * 1000) / dev->freq);
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audio.ms = ((((audio.len / (SDL_AUDIO_BITSIZE(dev->fmt) / 8)) / dev->channels) * 1000) / dev->freq);
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return audio;
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}
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