rm gametime update from game_update, as it's already being updated in main

This commit is contained in:
2025-03-22 14:49:33 +01:00
parent 94cf8cbfaf
commit 337745b76f

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@@ -16,7 +16,6 @@ void game_init(gamedata* dat, gametime* gt) {
}
void game_update(gamedata* dat) {
gametime_update(dat->time);
uint8_t const* keys = SDL_GetKeyboardState(NULL);
if (keys[SDL_SCANCODE_ESCAPE])