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rm gametime update from game_update, as it's already being updated in main
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@@ -16,7 +16,6 @@ void game_init(gamedata* dat, gametime* gt) {
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}
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void game_update(gamedata* dat) {
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gametime_update(dat->time);
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uint8_t const* keys = SDL_GetKeyboardState(NULL);
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if (keys[SDL_SCANCODE_ESCAPE])
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