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https://github.com/thepigeongenerator/sdl_template.git
synced 2025-12-17 05:55:47 +01:00
preform audio rework to allow for dynamic audio allocation upon new audio being played and also include the amount of miliseconds that a given fragment occupies
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@@ -9,109 +9,140 @@
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#include "../errors.h"
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// the maximum amount of sounds that can play at once
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#define MAX_SOUNDS 64
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typedef struct {
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AudioData* playing_audio;
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AudioDevice audio_device;
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} AudioCallbackData;
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//
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// audio mixing
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//
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// audio callback from SDL_AudioSpec; called when the audio device needs more data
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static void audio_mixer(void* userdata, uint8_t* stream, int32_t len) {
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memset(stream, 0, len); // clear the playing audio
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AudioDevice* device = userdata; // get the callback data
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AudioData* audio = device->playing_audio;
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static void audio_mixer(void* const userdata, uint8_t* const stream, int32_t const len) {
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memset(stream, 0, len); // clear the playing audio
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audio_device* const dev = userdata; // get the callback data
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for (int32_t i = 0; i < MAX_SOUNDS; i++) {
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// skip if the audio doesn't conain any further data
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if (audio[i].length <= 0) {
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audio_player* prev = NULL;
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audio_player* curr = dev->audio_dat;
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while (curr != NULL) {
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// if the current length, remove self from the list
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if (curr->len == 0) {
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audio_player* ncurr = curr->nxt; // store the next player as the new current player
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// set the current player to the new current player & free the current player
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free(curr);
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curr = ncurr; // ncurr can be NULL, this is fine
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// update the previous pointer accordingly
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if (prev == NULL)
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dev->audio_dat = ncurr;
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else
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prev->nxt = ncurr;
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// continue code execution
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continue;
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}
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// get the length of which we shall be mixing
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uint32_t mix_length = SDL_min(audio[i].length, (uint32_t)len);
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uint32_t const mix_length = SDL_min(curr->len, (uint32_t)len);
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// mix the audio with the stream
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SDL_MixAudioFormat(stream, audio[i].buffer, device->format, mix_length, SDL_MIX_MAXVOLUME);
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audio[i].buffer += mix_length; // move the pointer up a a bit
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audio[i].length -= mix_length; // move up the mixed amount
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SDL_MixAudioFormat(stream, curr->buf, dev->fmt, mix_length, SDL_MIX_MAXVOLUME);
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curr->buf += mix_length; // move the pointer up a a bit
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curr->len -= mix_length; // move up the mixed amount
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// increment across the list
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prev = curr;
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curr = curr->nxt;
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}
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}
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// converts the audio to the format of the audio device
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static void convert_audio(const AudioDevice* audio_device, const SDL_AudioSpec wav_spec, uint8_t** wav_buffer, uint32_t* wav_length) {
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// converts the audio to the format of the audio device, reallocates wav_buf to a new size outputted to wav_len
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static void convert_audio(audio_device const* const dev, SDL_AudioSpec const wav_spec, uint8_t** const wav_buf, uint32_t* const wav_len) {
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// build the audio converter with the audio given
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SDL_AudioCVT cvt = {0};
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SDL_BuildAudioCVT(&cvt, wav_spec.format, wav_spec.channels, wav_spec.freq, audio_device->format, audio_device->channels, audio_device->freq);
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SDL_BuildAudioCVT(&cvt, wav_spec.format, wav_spec.channels, wav_spec.freq, dev->fmt, dev->channels, dev->freq);
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cvt.len = (*wav_len) * wav_spec.channels; // calculate the size of the source data in bytes by multiplying the length by the amount of channels (warn: uint32_t -> int32_t)
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cvt.buf = realloc(*wav_buf, cvt.len * cvt.len_mult); // grow the inputted buffer for the conversion
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// suddenly becomes signed
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cvt.len = (*wav_length) * wav_spec.channels; // the buffer length
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cvt.buf = (uint8_t*)SDL_malloc(cvt.len * cvt.len_mult); // allocate size for the new buffer
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memcpy(cvt.buf, *wav_buffer, *wav_length); // copy wav data to cvt buffer;
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// performs the conversion
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if (SDL_ConvertAudio(&cvt) != 0)
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error(ERROR_SDL_AUDIO_INIT, "something went wrong when converting an audio buffer! SDL Error: %s", SDL_GetError());
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// convert
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SDL_ConvertAudio(&cvt);
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// set the length to the new length
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*wav_len = cvt.len_cvt;
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// output
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*wav_length = cvt.len_cvt; // set the length to the new length
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memcpy(*wav_buffer, cvt.buf, cvt.len_cvt); // copy converted cvt buffer back to wav buffer
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free(cvt.buf); // free the memory allocated to the cvt buffer
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// reallocate the conversion buffer to match the new size
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*wav_buf = realloc(cvt.buf, cvt.len_cvt);
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if (*wav_buf == NULL)
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error(ERROR_MISC, "null value when reallocating the audio buffer");
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}
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// loads a WAV file and returns the relevant information
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AudioData audio_load_wav(const AudioDevice* audio_device, const char* file_path) {
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SDL_AudioSpec wav_spec = {0};
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AudioData audio = {0};
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SDL_LoadWAV(file_path, &wav_spec, &audio.buffer, &audio.length);
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convert_audio(audio_device, wav_spec, &audio.buffer, &audio.length);
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audio.mixed_amount = audio.length;
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//
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// audio / audio device management
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//
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// loads a WAV file and returns the relevant information
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audio_data audio_wav_load(audio_device const* const dev, char const* const fpath) {
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SDL_AudioSpec wav_spec = {0};
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audio_data audio = {0};
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SDL_LoadWAV(fpath, &wav_spec, &audio.buf, &audio.len);
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convert_audio(dev, wav_spec, &audio.buf, &audio.len);
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// calculate the amount of seconds that the audio fragment has
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audio.ms = 1000 * (((audio.len) / (SDL_AUDIO_BITSIZE(dev->fmt) / 8)) / wav_spec.channels / dev->freq);
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return audio;
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}
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// initializes the audio device
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AudioDevice* audio_device_init(const int32_t freq, const SDL_AudioFormat format, const uint8_t channels, const Uint16 samples) {
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audio_device* audio_device_init(int32_t const freq, SDL_AudioFormat const fmt, uint8_t const channels, uint16_t const samples) {
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// allocate memory for the audio device
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AudioDevice* audio_device = malloc(sizeof(AudioDevice));
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audio_device* const dev = malloc(sizeof(audio_device));
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// define the audio specification
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SDL_AudioSpec spec = {freq, format, channels, 0, samples, 0, 0, NULL, NULL};
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SDL_AudioSpec spec = {freq, fmt, channels, 0, samples, 0, 0, NULL, NULL};
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spec.callback = audio_mixer;
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spec.userdata = audio_device;
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spec.userdata = dev;
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// create the audio device
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*audio_device = (AudioDevice){
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*dev = (audio_device){
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NULL, // allocate memory on the heap for the playing audio array
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SDL_OpenAudioDevice(NULL, 0, &spec, NULL, 0),
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freq,
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format,
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fmt,
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channels,
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calloc(MAX_SOUNDS, sizeof(AudioData)), // allocate memory on the heap for the playing audio array
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};
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// if the audio device isn't set, cause an error
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if (audio_device->id < 1) {
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if (dev->id < 1) {
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error(ERROR_SDL_AUDIO_INIT, "AudioDivice failed to open! SDL Error: %s", SDL_GetError());
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return NULL;
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}
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// default state of the device is paused, so we unpause it here
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SDL_PauseAudioDevice(audio_device->id, 0);
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return audio_device;
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SDL_PauseAudioDevice(dev->id, 0);
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return dev;
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}
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// plays the audio
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void audio_play(const AudioDevice* audio_device, const AudioData audio) {
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AudioData* playing_audio = audio_device->playing_audio;
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void audio_play(audio_device* const dev, audio_data const* audio) {
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// create an audio player
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audio_player* player = malloc(sizeof(audio_player));
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*player = (audio_player){
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dev->audio_dat, // set nxt to the first item in dev (can be NULL, this is fine)
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audio->buf,
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audio->len,
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};
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for (int32_t i = 0; i < MAX_SOUNDS; i++) {
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// overrite audio that has been deallocated
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if (playing_audio[i].length <= 0) {
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// override the audio
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playing_audio[i] = audio;
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break; // don't continue. :3
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}
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}
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// assign ourselves to the first item
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dev->audio_dat = player;
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}
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// frees the audio device
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void audio_device_free(audio_device* const dev) {
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SDL_CloseAudioDevice(dev->id);
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free(dev->audio_dat);
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free(dev);
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}
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// frees the buffer of the audio data
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void audio_wav_unload(audio_data* dat) {
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free(dat->buf);
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}
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@@ -4,20 +4,29 @@
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#include <stdint.h>
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typedef struct {
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uint32_t length;
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uint32_t mixed_amount;
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uint8_t* buffer;
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} AudioData;
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uint8_t* buf; // the audio buffer
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uint32_t len; // length in bytes of the audio buffer
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uint32_t ms; // length in seconds of the audio buffer
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} audio_data;
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typedef struct audio_player {
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struct audio_player* nxt; // pointer to the next audio fragment (can be NULL)
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uint8_t* buf; // pointer to the current
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uint32_t len; // length remaining of the audio buffer
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} audio_player;
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typedef struct {
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SDL_AudioDeviceID id;
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audio_player* audio_dat; // linked list of audio players
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SDL_AudioDeviceID id; // the audio device id
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int32_t freq;
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SDL_AudioFormat format;
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SDL_AudioFormat fmt;
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uint8_t channels;
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AudioData* playing_audio;
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} AudioDevice;
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} audio_device;
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AudioData audio_load_wav(const AudioDevice* audio_device, const char* file_path);
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AudioDevice* audio_device_init(const int freq, const SDL_AudioFormat format, const uint8_t channels, const uint16_t samples);
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void audio_play(const AudioDevice* audio_device, const AudioData audio);
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audio_data audio_wav_load(audio_device const* audio_device, char const* file_path);
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audio_device* audio_device_init(int freq, SDL_AudioFormat format, uint8_t channels, uint16_t samples);
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void audio_play(audio_device* audio_device, audio_data const* audio);
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void audio_device_free(audio_device* dev);
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void audio_wav_unload(audio_data* dat);
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