mirror of
https://github.com/thepigeongenerator/sdl_template.git
synced 2025-12-17 05:55:47 +01:00
setup base project (removing everything)
This commit is contained in:
@@ -1 +0,0 @@
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uwu
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31
src/errors.c
31
src/errors.c
@@ -1,31 +0,0 @@
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#include "errors.h"
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#include <SDL_messagebox.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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void error(error_code const error_code, char const* const format, ...) {
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char buffer[ERROR_MAX_STR_LEN] = {0}; // contains the buffer of the final string
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va_list args;
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va_start(args, format);
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vsnprintf(buffer, ERROR_MAX_STR_LEN, format, args);
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va_end(args);
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printf("\033[91mE\033[0m: %s\n", buffer);
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "something went wrong! :O", buffer, NULL);
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exit(error_code);
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}
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void warn(char const* const format, ...) {
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char buffer[ERROR_MAX_STR_LEN] = {0}; // contains the buffer of the final string
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va_list args;
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va_start(args, format);
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vsnprintf(buffer, ERROR_MAX_STR_LEN, format, args);
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va_end(args);
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printf("\033[93mW\033[0m: %s\n", buffer);
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}
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28
src/errors.h
28
src/errors.h
@@ -1,28 +0,0 @@
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#pragma once
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#include <stdint.h>
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#define ERROR_MAX_STR_LEN 128
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typedef uint8_t error_code;
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enum {
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ERROR_MISC = -1,
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SUCCESS = 0,
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ERROR_INIT = 1,
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// SDL errors
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ERROR_SDL = 2,
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ERROR_SDL_INIT = ERROR_SDL | ERROR_INIT,
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// renderer errors
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ERROR_SDL_RENDERER = ERROR_SDL | 4,
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ERROR_SDL_RENDERER_INIT = ERROR_SDL_RENDERER | ERROR_INIT,
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// audio errors
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ERROR_SDL_AUDIO = ERROR_SDL | 8,
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ERROR_SDL_AUDIO_INIT = ERROR_SDL_AUDIO | ERROR_INIT,
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};
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// call when a fatal error has occurred, the program will immediately terminate when called
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void error(error_code const error_code, char const* format, ...);
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void warn(char const* format, ...);
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@@ -1,17 +0,0 @@
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#include "game.h"
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#include <SDL_scancode.h>
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#include <stdint.h>
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#include "../main.h"
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void game_init(game_data* const dat) {
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*dat = (game_data){0};
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}
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// called every time the game's state is updated
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void game_update(game_data* const dat, uint8_t const* const keys) {
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(void)dat;
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if (keys[SDL_SCANCODE_ESCAPE]) stop();
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}
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@@ -1,11 +0,0 @@
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#pragma once
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#include <stdint.h>
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// stores the data used in the game
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typedef struct {
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uint8_t tmp;
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} game_data;
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// updates the game's state
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void game_init(game_data* game_dat);
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void game_update(game_data* game_dat, const uint8_t* keys);
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72
src/main.c
72
src/main.c
@@ -1,76 +1,8 @@
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#include "main.h"
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#include <SDL.h>
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#include <SDL_error.h>
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#include <SDL_events.h>
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#include <SDL_keyboard.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "errors.h"
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#include "game/game.h"
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#include "window/renderer.h"
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bool playing = true;
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render_data render_dat = {0};
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game_data game_dat = {0};
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// handles game application initialisation
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static void init(void) {
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// initialize SDL
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) {
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error(ERROR_SDL_INIT, "SDL could not initialize! SDL Error: %s", SDL_GetError());
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return;
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}
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renderer_init(&render_dat, &game_dat);
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// initialize audio
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// AudioDevice* audio_device = audio_device_init(32000, AUDIO_S16, 1, 255);
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// AudioData audio1 = audio_load_wav(audio_device, "FILE NAME");
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game_init(&game_dat);
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}
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// handles game application updating
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static void update(void) {
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// update the input
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{
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SDL_Event e;
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while (SDL_PollEvent(&e)) {
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switch (e.type) {
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case SDL_QUIT:
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exit(SUCCESS);
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break;
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}
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}
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}
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// perform updates
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game_update(&game_dat, SDL_GetKeyboardState(NULL));
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renderer_update(&render_dat);
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}
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// handles game application quitting
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void stop(void) {
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playing = false;
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}
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// entry point of the application
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int32_t main(int32_t argc, char** argv) {
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(void)argc;
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(void)argv;
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init();
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while (playing)
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update();
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// cleanup of resources
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SDL_Quit();
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(void)argc, (void)argv;
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printf("%s\n", "Hello, World!");
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return 0;
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}
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@@ -1,4 +0,0 @@
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#pragma once
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// stops execution of the game
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void stop(void);
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@@ -1,148 +0,0 @@
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#include "audio.h"
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#include <SDL_audio.h>
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#include <SDL_error.h>
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#include <SDL_stdinc.h>
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#include <stdint.h>
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#include <stdlib.h>
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#include <string.h>
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#include "../errors.h"
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//
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// audio mixing
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//
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// audio callback from SDL_AudioSpec; called when the audio device needs more data
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static void audio_mixer(void* const userdata, uint8_t* const stream, int32_t const len) {
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memset(stream, 0, len); // clear the playing audio
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audio_device* const dev = userdata; // get the callback data
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audio_player* prev = NULL;
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audio_player* curr = dev->audio_dat;
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while (curr != NULL) {
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// if the current length, remove self from the list
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if (curr->len == 0) {
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audio_player* ncurr = curr->nxt; // store the next player as the new current player
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// set the current player to the new current player & free the current player
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free(curr);
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curr = ncurr; // ncurr can be NULL, this is fine
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// update the previous pointer accordingly
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if (prev == NULL)
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dev->audio_dat = ncurr;
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else
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prev->nxt = ncurr;
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// continue code execution
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continue;
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}
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// get the length of which we shall be mixing
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uint32_t const mix_length = SDL_min(curr->len, (uint32_t)len);
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// mix the audio with the stream
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SDL_MixAudioFormat(stream, curr->buf, dev->fmt, mix_length, SDL_MIX_MAXVOLUME);
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curr->buf += mix_length; // move the pointer up a a bit
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curr->len -= mix_length; // move up the mixed amount
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// increment across the list
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prev = curr;
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curr = curr->nxt;
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}
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}
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// converts the audio to the format of the audio device, reallocates wav_buf to a new size outputted to wav_len
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static void convert_audio(audio_device const* const dev, SDL_AudioSpec const wav_spec, uint8_t** const wav_buf, uint32_t* const wav_len) {
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// build the audio converter with the audio given
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SDL_AudioCVT cvt = {0};
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SDL_BuildAudioCVT(&cvt, wav_spec.format, wav_spec.channels, wav_spec.freq, dev->fmt, dev->channels, dev->freq);
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cvt.len = (*wav_len) * wav_spec.channels; // calculate the size of the source data in bytes by multiplying the length by the amount of channels (warn: uint32_t -> int32_t)
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cvt.buf = realloc(*wav_buf, cvt.len * cvt.len_mult); // grow the inputted buffer for the conversion
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// performs the conversion
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if (SDL_ConvertAudio(&cvt) != 0)
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error(ERROR_SDL_AUDIO_INIT, "something went wrong when converting an audio buffer! SDL Error: %s", SDL_GetError());
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// set the length to the new length
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*wav_len = cvt.len_cvt;
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// reallocate the conversion buffer to match the new size
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*wav_buf = realloc(cvt.buf, cvt.len_cvt);
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if (*wav_buf == NULL)
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error(ERROR_MISC, "null value when reallocating the audio buffer");
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}
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//
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// audio / audio device management
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//
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// loads a WAV file and returns the relevant information
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audio_data audio_wav_load(audio_device const* const dev, char const* const fpath) {
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SDL_AudioSpec wav_spec = {0};
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audio_data audio = {0};
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SDL_LoadWAV(fpath, &wav_spec, &audio.buf, &audio.len);
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convert_audio(dev, wav_spec, &audio.buf, &audio.len);
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// calculate the amount of seconds that the audio fragment has
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audio.ms = 1000 * (((audio.len) / (SDL_AUDIO_BITSIZE(dev->fmt) / 8)) / wav_spec.channels / dev->freq);
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return audio;
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}
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// initializes the audio device
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audio_device* audio_device_init(int32_t const freq, SDL_AudioFormat const fmt, uint8_t const channels, uint16_t const samples) {
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// allocate memory for the audio device
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audio_device* const dev = malloc(sizeof(audio_device));
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// define the audio specification
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SDL_AudioSpec spec = {freq, fmt, channels, 0, samples, 0, 0, NULL, NULL};
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spec.callback = audio_mixer;
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spec.userdata = dev;
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// create the audio device
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*dev = (audio_device){
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NULL, // allocate memory on the heap for the playing audio array
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SDL_OpenAudioDevice(NULL, 0, &spec, NULL, 0),
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freq,
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fmt,
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channels,
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};
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// if the audio device isn't set, cause an error
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if (dev->id < 1) {
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error(ERROR_SDL_AUDIO_INIT, "AudioDivice failed to open! SDL Error: %s", SDL_GetError());
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return NULL;
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}
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// default state of the device is paused, so we unpause it here
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SDL_PauseAudioDevice(dev->id, 0);
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return dev;
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}
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// plays the audio
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void audio_play(audio_device* const dev, audio_data const* audio) {
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// create an audio player
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audio_player* player = malloc(sizeof(audio_player));
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*player = (audio_player){
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dev->audio_dat, // set nxt to the first item in dev (can be NULL, this is fine)
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audio->buf,
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audio->len,
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};
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// assign ourselves to the first item
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dev->audio_dat = player;
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}
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// frees the audio device
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void audio_device_free(audio_device* const dev) {
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SDL_CloseAudioDevice(dev->id);
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free(dev->audio_dat);
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free(dev);
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}
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// frees the buffer of the audio data
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void audio_wav_unload(audio_data* dat) {
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free(dat->buf);
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}
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@@ -1,32 +0,0 @@
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#pragma once
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#include <SDL_audio.h>
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#include <stdint.h>
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typedef struct {
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uint8_t* buf; // the audio buffer
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uint32_t len; // length in bytes of the audio buffer
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uint32_t ms; // length in seconds of the audio buffer
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} audio_data;
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typedef struct audio_player {
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struct audio_player* nxt; // pointer to the next audio fragment (can be NULL)
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uint8_t* buf; // pointer to the current
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uint32_t len; // length remaining of the audio buffer
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} audio_player;
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typedef struct {
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audio_player* audio_dat; // linked list of audio players
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SDL_AudioDeviceID id; // the audio device id
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int32_t freq;
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SDL_AudioFormat fmt;
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uint8_t channels;
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} audio_device;
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audio_data audio_wav_load(audio_device const* audio_device, char const* file_path);
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audio_device* audio_device_init(int freq, SDL_AudioFormat format, uint8_t channels, uint16_t samples);
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void audio_play(audio_device* audio_device, audio_data const* audio);
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void audio_device_free(audio_device* dev);
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void audio_wav_unload(audio_data* dat);
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@@ -1,44 +0,0 @@
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#pragma once
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#include <stdint.h>
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#include "SDL_render.h"
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// stores colour in a rgba format, each channel being a 8 bits wide.
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typedef union {
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uint32_t packed;
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struct {
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uint8_t a;
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uint8_t b;
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uint8_t g;
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uint8_t r;
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};
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} colour32;
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#define COLOUR32_BLACK ((colour32){0x000000FF})
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#define COLOUR32_RED ((colour32){0xFF0000FF})
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#define COLOUR32_YELLOW ((colour32){0xFFFF00FF})
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#define COLOUR32_ORANGE ((colour32){0xFF6D00FF})
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#define COLOUR32_GREEN ((colour32){0x00FF00FF})
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#define COLOUR32_CYAN ((colour32){0x00FFFFFF})
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#define COLOUR32_BLUE ((colour32){0x0000FFFF})
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#define COLOUR32_MAGENTA ((colour32){0xFF00FFFF})
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#define COLOUR32_WHITE ((colour32){0xFFFFFFFF})
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// sets the render colour to a colour32 value
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static inline void set_colour32(SDL_Renderer* const renderer, colour32 const c) {
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(void)SDL_SetRenderDrawColor(renderer, c.r, c.g, c.b, c.a);
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}
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// american macros:
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#define color32 colour32
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#define COLOR32_BLACK COLOUR32_BLACK
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#define COLOR32_RED COLOUR32_RED
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#define COLOR32_YELLOW COLOUR32_YELLOW
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#define COLOR32_ORANGE COLOUR32_ORANGE
|
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#define COLOR32_GREEN COLOUR32_GREEN
|
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#define COLOR32_CYAN COLOUR32_CYAN
|
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#define COLOR32_BLUE COLOUR32_BLUE
|
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#define COLOR32_MAGENTA COLOUR32_MAGENTA
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#define COLOR32_WHITE COLOUR32_WHITE
|
||||
@@ -1,53 +0,0 @@
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#pragma once
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#include <stdint.h>
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#include "SDL_render.h"
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// stores colour in a rrrgggbb format, which maps exactly to 8 bits
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typedef uint8_t colour8;
|
||||
|
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/* rrrg ggbb */
|
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#define COLOUR8_BLACK ((colour8)0x00) // 0000 0000
|
||||
#define COLOUR8_RED ((colour8)0xE0) // 1110 0000
|
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#define COLOUR8_YELLOW ((colour8)0xFC) // 1111 1100
|
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#define COLOUR8_ORANGE ((colour8)0xEC) // 1111 1100
|
||||
#define COLOUR8_GREEN ((colour8)0x1C) // 0001 1100
|
||||
#define COLOUR8_CYAN ((colour8)0x1F) // 0001 1111
|
||||
#define COLOUR8_BLUE ((colour8)0x03) // 0000 0011
|
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#define COLOUR8_MAGENTA ((colour8)0xE3) // 1110 0011
|
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#define COLOUR8_WHITE ((colour8)0xFF) // 1111 1111
|
||||
|
||||
// gets the red channel in 32 bit colour space
|
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static inline uint8_t colour8_red32(colour8 const colour) {
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return (colour >> 5) * (255 / 7);
|
||||
}
|
||||
|
||||
// gets the green channel in 32 bit colour space
|
||||
static inline uint8_t colour8_green32(colour8 const colour) {
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return ((colour >> 2) & 7) * (255 / 7);
|
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}
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||||
|
||||
// gets the blue channel in 32 bit colour space
|
||||
static inline uint8_t colour8_blue32(colour8 const colour) {
|
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return (colour & 3) * (255 / 3);
|
||||
}
|
||||
|
||||
// sets the render colour to a colour8 value
|
||||
static inline void set_colour8(SDL_Renderer* const renderer, colour8 const c) {
|
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(void)SDL_SetRenderDrawColor(renderer, colour8_red32(c), colour8_green32(c), colour8_blue32(c), 0xFF);
|
||||
}
|
||||
|
||||
// american macros:
|
||||
#define color8 colour8
|
||||
#define color8_red32 colour8_red32
|
||||
#define color8_green32 colour8_green32
|
||||
#define color8_blue32 colour8_blue32
|
||||
#define COLOR8_BLACK COLOUR8_BLACK
|
||||
#define COLOR8_RED COLOUR8_RED
|
||||
#define COLOR8_YELLOW COLOUR8_YELLOW
|
||||
#define COLOR8_ORANGE COLOUR8_ORANGE
|
||||
#define COLOR8_GREEN COLOUR8_GREEN
|
||||
#define COLOR8_CYAN COLOUR8_CYAN
|
||||
#define COLOR8_BLUE COLOUR8_BLUE
|
||||
#define COLOR8_MAGENTA COLOUR8_MAGENTA
|
||||
#define COLOR8_WHITE COLOUR8_WHITE
|
||||
@@ -1,47 +0,0 @@
|
||||
#include "renderer.h"
|
||||
|
||||
#include <SDL_error.h>
|
||||
#include <SDL_render.h>
|
||||
#include <SDL_video.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#include "../errors.h"
|
||||
#include "../game/game.h"
|
||||
#include "colour/colour32.h"
|
||||
|
||||
|
||||
// initializes the window and renderer
|
||||
void renderer_init(render_data* const render_dat, game_data const* const game_dat) {
|
||||
// create a new window
|
||||
SDL_Window* const window = SDL_CreateWindow("", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 100, 100, SDL_WINDOW_SHOWN);
|
||||
if (window == NULL)
|
||||
error(ERROR_SDL_RENDERER_INIT, "Window failed to be created! SDL Error: %s", SDL_GetError());
|
||||
|
||||
// create a renderer
|
||||
SDL_Renderer* const renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_PRESENTVSYNC);
|
||||
if (renderer == NULL)
|
||||
error(ERROR_SDL_RENDERER_INIT, "Renderer failed to be created! SDL Error: %s", SDL_GetError());
|
||||
|
||||
*render_dat = (render_data){
|
||||
window,
|
||||
renderer,
|
||||
game_dat,
|
||||
};
|
||||
}
|
||||
|
||||
void renderer_update(const render_data* render_data) {
|
||||
SDL_Renderer* renderer = render_data->renderer;
|
||||
|
||||
int success = 0; // if an error occurs, this value is <0
|
||||
|
||||
// clear render
|
||||
set_colour32(renderer, COLOUR32_BLACK);
|
||||
success |= SDL_RenderClear(renderer);
|
||||
|
||||
if (success < 0) {
|
||||
warn("\033[93mW\033[0m: something went wrong whilst renderering! SDL Error: %s\n", SDL_GetError());
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_RenderPresent(renderer);
|
||||
}
|
||||
@@ -1,14 +0,0 @@
|
||||
#pragma once
|
||||
#include <SDL_render.h>
|
||||
#include <SDL_video.h>
|
||||
|
||||
#include "../game/game.h"
|
||||
|
||||
typedef struct {
|
||||
SDL_Window* window;
|
||||
SDL_Renderer* renderer;
|
||||
game_data const* game_dat;
|
||||
} render_data;
|
||||
|
||||
void renderer_init(render_data* render_dat, game_data const* game_dat);
|
||||
void renderer_update(render_data const* render_data);
|
||||
Reference in New Issue
Block a user