update gametime to be less heavy and more flexible

This commit is contained in:
2025-03-22 23:13:19 +01:00
parent 158686d2af
commit eea5e6d6cb
4 changed files with 35 additions and 40 deletions

View File

@@ -5,17 +5,31 @@
#include <stdbool.h>
#include <stdint.h>
#include <stdlib.h>
#include <time.h>
#include "gametime.h"
void game_init(gamedata* dat, gametime* gt) {
void game_init(gamedata* dat) {
// initialize the game time
struct gametime gt = {{0}, 0};
gametime_get(&gt.ts);
// initialize the game data
*dat = (gamedata){
gt,
true,
};
}
static inline void update_gametime(gamedata* dat) {
struct timespec ts;
gametime_get(&ts);
dat->time.delta = (ts.tv_sec - dat->time.ts.tv_sec) + (ts.tv_nsec - dat->time.ts.tv_nsec) * 1e-9;
dat->time.ts = ts;
}
void game_update(gamedata* dat) {
update_gametime(dat); // update the game time
uint8_t const* keys = SDL_GetKeyboardState(NULL);
if (keys[SDL_SCANCODE_ESCAPE])

View File

@@ -12,10 +12,10 @@
#define TAUf (M_PIf * 2.0F) // τ constant as a 32-bit floating point
typedef struct {
gametime* time;
struct gametime time;
bool run;
} gamedata;
void game_init(gamedata*, gametime*); // initializes everything needed to start the game; outputs to game_data
void game_init(gamedata*); // initializes everything needed to start the game; outputs to game_data
void game_update(gamedata*); // causes an update to occur within the game
void game_free(gamedata*); // frees the resources associated with the game

View File

@@ -1,39 +1,24 @@
#pragma once
#include <time.h>
#include "../util/attributes.h"
typedef struct {
struct timespec ts; // stores the time at the current update
double sec; // stores the current time in seconds
float scale; // multiplier for the time calculation, default value is 1.0
float delta; // the time that it took between updates
} gametime;
// initializes the gametime struct
atrb_const static inline gametime gametime_new(void) {
struct gametime {
struct timespec ts;
timespec_get(&ts, TIME_UTC);
float delta;
};
return (gametime){
ts,
0.0,
1.0F,
0.0F,
};
#if _POSIX_C_SOURCE >= 199309L
static inline void gametime_get(struct timespec* ts) {
clock_gettime(CLOCK_MONOTONIC, ts);
}
// updates the internal variables
static inline void gametime_update(gametime* gt) {
struct timespec ts;
timespec_get(&ts, TIME_UTC);
gt->sec = (double)ts.tv_nsec * 1e-9 + ts.tv_sec; // calculate the current time in seconds
gt->delta = ((double)(ts.tv_nsec - gt->ts.tv_nsec) * 1e-9) * gt->scale; // calculate how much time has passed between this and last frame
gt->ts = ts; // update the game's timespec
}
// gets how many times the game updates per second
atrb_const static inline float gametime_get_ups(gametime const* gt) {
return 1.0F / gt->delta;
#elif defined _WIN32
# include <windows.h>
static inline void gametime_get(struct timespec* ts) {
LARGE_INTEGER cnt, frq;
QueryPerformanceCounter(&cnt);
QueryPerformanceFrequency(&frq);
ts->tv_sec = (time_t)(cnt.QuadPart / frq.QuadPart);
ts->tv_nsec = (time_t)((cnt.QuadPart % frq.QuadPart) * 1000000000 / frq.QuadPart);
}
#else
# error platform not supported
#endif

View File

@@ -5,11 +5,9 @@
#include "error.h"
#include "game/game.h"
#include "game/gametime.h"
#include "window/render.h"
// initialized in init(), reading beforehand is undefined behaviour
static gametime gt;
static gamedata gdat;
static renderdata rdat;
@@ -20,8 +18,7 @@ static void init(void) {
fatal(ERROR_SDL_INIT, __FILE_NAME__, __LINE__, "SDL could not initialize! SDL Error: %s", SDL_GetError());
// initialize other game components
gt = gametime_new();
game_init(&gdat, &gt);
game_init(&gdat);
render_init(&rdat, &gdat);
}
@@ -40,7 +37,6 @@ static void update(void) {
}
// perform updates
gametime_update(&gt);
game_update(&gdat);
render_update(&rdat);
}