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07ca986809
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finish comments for the PI/TAU constans
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2025-03-14 12:07:40 +01:00 |
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f7cfeb3ad5
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move includes to more logical positions
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2025-02-27 23:56:25 +01:00 |
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07dd15224c
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add seconds to gametime so those may also be used
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2025-02-18 20:24:30 +01:00 |
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c0f1678142
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start using gametime
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2025-02-18 20:03:13 +01:00 |
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3daa7d417b
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add freeing code to the different modules
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2025-02-16 20:20:26 +01:00 |
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9dfdd1818a
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allow setting of game status & escape exits window
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2025-02-14 19:27:30 +01:00 |
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aa2a2c0f71
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some formatting fixes
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2025-02-13 22:47:42 +01:00 |
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d62213de38
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- game_data -> gamedata
- `render_data` -> `renderdata`
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2025-02-13 22:47:00 +01:00 |
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b5c531532e
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add gametime
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2025-02-13 22:46:17 +01:00 |
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ecdec2ab2a
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implement rendering
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2025-02-13 22:11:28 +01:00 |
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197156067d
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rename error_hangling to error. Also add the needed SDL code in main.c
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2025-02-13 15:40:39 +01:00 |
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6f483cb0f5
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make basic header files.
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2025-02-13 15:31:10 +01:00 |
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26deaa0e6c
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create extra files
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2025-02-13 14:53:29 +01:00 |
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70413c38c8
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setup base project (removing everything)
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2025-02-13 13:07:20 +01:00 |
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f4274807cf
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change the void pointer out for a uint8_t in default game data
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2025-02-12 17:45:20 +01:00 |
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78a231a4f2
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rename most types to lowercase, shuffle things around about definition-wise and added more default definitions
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2025-02-12 17:41:59 +01:00 |
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85f3a73409
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fix: pedantic warnings
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2025-01-24 19:50:31 +01:00 |
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dde1be55d3
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SDL2/SDL.h -> SDL.h
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2025-01-13 00:15:12 +01:00 |
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Quinn
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659df362a4
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added some files
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2024-09-12 00:20:27 +02:00 |
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