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https://github.com/thepigeongenerator/tetris_clone.git
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remove background
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@@ -70,9 +70,6 @@ static void render_level(SDL_Renderer* renderer, GameData* data) {
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if (row[x].packed != 0) {
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set_colour(renderer, row[x]);
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draw_block(renderer, x, y);
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} else {
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set_colour(renderer, (Colour8){0});
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draw_block(renderer, x, y);
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}
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}
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}
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@@ -84,7 +81,7 @@ void renderer_update(const RenderData* render_data) {
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int success = 0; // if an error occurs, this value is <0
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// clear render
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success |= SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0xFF);
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set_colour(renderer, COLOUR_BLACK);
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success |= SDL_RenderClear(renderer);
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render_level(renderer, render_data->game_data);
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