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add new error files
add the error files from sdl_template. they are called 'error' instead of 'errors'. 'error' shall replace 'errors' in a following commit
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71
src/error.c
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71
src/error.c
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@@ -0,0 +1,71 @@
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#include "error.h"
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#include <SDL_messagebox.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdnoreturn.h>
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#define PRINT_BUFFER_SIZE 128 // defines the buffer size for printing
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// writes the arguments to the specified buffer
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// using a macro instead of an inline function because fmt otherwise gets horribly messed up
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#define write_args(buf, fmt) \
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va_list args; \
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va_start(args, fmt); \
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(void)vsnprintf(buf, PRINT_BUFFER_SIZE, fmt, args); \
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va_end(args);
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static gamestatus status = STATUS_RUNNING;
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void set_gamestatus(gamestatus nstatus) {
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status = nstatus;
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}
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gamestatus get_gamestatus(void) {
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return status;
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}
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void debug(char const* fmt, ...) {
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char const* env = getenv("DEBUG");
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if (env == NULL || *env != '1')
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return;
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char buf[PRINT_BUFFER_SIZE] = {0};
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write_args(buf, fmt);
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(void)fprintf(stdout, "\033[95m%s\033[0m\n", buf);
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}
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void info(char const* fmt, ...) {
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char buf[PRINT_BUFFER_SIZE] = {0};
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write_args(buf, fmt);
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(void)fprintf(stdout, "\033[0m%s\033[0m\n", buf); // write colour here for consistency
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}
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void warn(char const* fmt, ...) {
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char buf[PRINT_BUFFER_SIZE] = {0};
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write_args(buf, fmt);
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(void)fprintf(stderr, "\033[93mW: %s\033[0m\n", buf);
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}
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void error(char const* fmt, ...) {
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char buf[PRINT_BUFFER_SIZE] = {0};
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write_args(buf, fmt);
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(void)fprintf(stderr, "\033[mW: %s\033[0m", buf);
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}
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noreturn void fatal(gamestatus error_code, char const* fname, uint32_t ln, char const* fmt, ...) {
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char buf1[PRINT_BUFFER_SIZE] = {0};
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write_args(buf1, fmt);
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char buf2[PRINT_BUFFER_SIZE * 2] = {0};
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sprintf(buf2, "%s\n at %s:%u (exitcode: %u)", buf1, fname, ln, error_code);
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(void)fprintf(stderr, "\033[91mE: %s\033[0m\n", buf2);
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "something went wrong! :O", buf2, NULL);
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// set status, but exit immediately, as code is not allowed to execute beyond this point
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set_gamestatus(error_code);
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exit(status);
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}
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39
src/error.h
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39
src/error.h
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@@ -0,0 +1,39 @@
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#pragma once
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#include <stdint.h>
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#include <stdnoreturn.h>
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/* defines statuses in the 0..127, any higher/negative values are POSIX-reserved.
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* The max value (or -1) shall mean the application is running, anything else shall mean an exit code of some kind */
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enum {
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// clang-format off
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STATUS_SUCCESS = 0, // 0; successful exit
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STATUS_ERROR = 1, // miscellaneous error
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ERROR_INIT = STATUS_ERROR | 2, // initialisation error
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ERROR_STD = STATUS_ERROR | 64, // standard library error
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ERROR_STD_INIT = ERROR_INIT | 64, // standard library initialisation error
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ERROR_STD_MEMORY = ERROR_STD | 32, // memory error
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ERROR_STD_MEMORY_INIT = ERROR_STD_INIT | 32, // memory initialization error
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ERROR_SDL = STATUS_ERROR | 32, // SDL error
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ERROR_SDL_INIT = ERROR_INIT | 32, // SDL initialization error
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ERROR_SDL_RENDERING = ERROR_SDL | 16, // rendering error
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ERROR_SDL_RENDERING_INIT = ERROR_SDL_INIT | 16, // rendering initialization error
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ERROR_SDL_AUDIO = ERROR_SDL | 8, // audio error
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ERROR_SDL_AUDIO_INIT = ERROR_SDL_INIT | 8, // audio initialization error
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STATUS_RUNNING = -1,
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// clang-format on
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};
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typedef int8_t gamestatus;
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void set_gamestatus(gamestatus); // sets the current status of the game
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gamestatus get_gamestatus(void); // gets the current status of the game
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void debug(char const*, ...); // prints a debug message to stdout if the DEBUG environment variable is set, otherwise the call is ignored.
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void info(char const*, ...); // prints an info message to stdout
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void warn(char const*, ...); // prints a warning message to stderr
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void error(char const*, ...); // prints an warning message to stderr
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// prints an error message to stderr before exiting
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noreturn void fatal(gamestatus, char const* file_name, uint32_t line, char const* fmt, ...);
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