add new error files

add the error files from sdl_template.
they are called 'error' instead of 'errors'.
'error' shall replace 'errors' in a following commit
This commit is contained in:
2025-03-22 11:23:13 +01:00
parent d44e99ade5
commit 1abf9297ec
2 changed files with 110 additions and 0 deletions

71
src/error.c Normal file
View File

@@ -0,0 +1,71 @@
#include "error.h"
#include <SDL_messagebox.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <stdnoreturn.h>
#define PRINT_BUFFER_SIZE 128 // defines the buffer size for printing
// writes the arguments to the specified buffer
// using a macro instead of an inline function because fmt otherwise gets horribly messed up
#define write_args(buf, fmt) \
va_list args; \
va_start(args, fmt); \
(void)vsnprintf(buf, PRINT_BUFFER_SIZE, fmt, args); \
va_end(args);
static gamestatus status = STATUS_RUNNING;
void set_gamestatus(gamestatus nstatus) {
status = nstatus;
}
gamestatus get_gamestatus(void) {
return status;
}
void debug(char const* fmt, ...) {
char const* env = getenv("DEBUG");
if (env == NULL || *env != '1')
return;
char buf[PRINT_BUFFER_SIZE] = {0};
write_args(buf, fmt);
(void)fprintf(stdout, "\033[95m%s\033[0m\n", buf);
}
void info(char const* fmt, ...) {
char buf[PRINT_BUFFER_SIZE] = {0};
write_args(buf, fmt);
(void)fprintf(stdout, "\033[0m%s\033[0m\n", buf); // write colour here for consistency
}
void warn(char const* fmt, ...) {
char buf[PRINT_BUFFER_SIZE] = {0};
write_args(buf, fmt);
(void)fprintf(stderr, "\033[93mW: %s\033[0m\n", buf);
}
void error(char const* fmt, ...) {
char buf[PRINT_BUFFER_SIZE] = {0};
write_args(buf, fmt);
(void)fprintf(stderr, "\033[mW: %s\033[0m", buf);
}
noreturn void fatal(gamestatus error_code, char const* fname, uint32_t ln, char const* fmt, ...) {
char buf1[PRINT_BUFFER_SIZE] = {0};
write_args(buf1, fmt);
char buf2[PRINT_BUFFER_SIZE * 2] = {0};
sprintf(buf2, "%s\n at %s:%u (exitcode: %u)", buf1, fname, ln, error_code);
(void)fprintf(stderr, "\033[91mE: %s\033[0m\n", buf2);
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "something went wrong! :O", buf2, NULL);
// set status, but exit immediately, as code is not allowed to execute beyond this point
set_gamestatus(error_code);
exit(status);
}