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add new error files
add the error files from sdl_template. they are called 'error' instead of 'errors'. 'error' shall replace 'errors' in a following commit
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71
src/error.c
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71
src/error.c
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@@ -0,0 +1,71 @@
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#include "error.h"
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#include <SDL_messagebox.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdnoreturn.h>
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#define PRINT_BUFFER_SIZE 128 // defines the buffer size for printing
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// writes the arguments to the specified buffer
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// using a macro instead of an inline function because fmt otherwise gets horribly messed up
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#define write_args(buf, fmt) \
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va_list args; \
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va_start(args, fmt); \
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(void)vsnprintf(buf, PRINT_BUFFER_SIZE, fmt, args); \
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va_end(args);
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static gamestatus status = STATUS_RUNNING;
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void set_gamestatus(gamestatus nstatus) {
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status = nstatus;
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}
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gamestatus get_gamestatus(void) {
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return status;
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}
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void debug(char const* fmt, ...) {
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char const* env = getenv("DEBUG");
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if (env == NULL || *env != '1')
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return;
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char buf[PRINT_BUFFER_SIZE] = {0};
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write_args(buf, fmt);
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(void)fprintf(stdout, "\033[95m%s\033[0m\n", buf);
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}
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void info(char const* fmt, ...) {
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char buf[PRINT_BUFFER_SIZE] = {0};
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write_args(buf, fmt);
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(void)fprintf(stdout, "\033[0m%s\033[0m\n", buf); // write colour here for consistency
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}
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void warn(char const* fmt, ...) {
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char buf[PRINT_BUFFER_SIZE] = {0};
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write_args(buf, fmt);
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(void)fprintf(stderr, "\033[93mW: %s\033[0m\n", buf);
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}
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void error(char const* fmt, ...) {
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char buf[PRINT_BUFFER_SIZE] = {0};
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write_args(buf, fmt);
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(void)fprintf(stderr, "\033[mW: %s\033[0m", buf);
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}
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noreturn void fatal(gamestatus error_code, char const* fname, uint32_t ln, char const* fmt, ...) {
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char buf1[PRINT_BUFFER_SIZE] = {0};
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write_args(buf1, fmt);
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char buf2[PRINT_BUFFER_SIZE * 2] = {0};
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sprintf(buf2, "%s\n at %s:%u (exitcode: %u)", buf1, fname, ln, error_code);
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(void)fprintf(stderr, "\033[91mE: %s\033[0m\n", buf2);
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "something went wrong! :O", buf2, NULL);
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// set status, but exit immediately, as code is not allowed to execute beyond this point
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set_gamestatus(error_code);
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exit(status);
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}
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