touchups on the new error files

This commit is contained in:
2025-03-22 11:31:18 +01:00
parent 1abf9297ec
commit 595336ad0c
2 changed files with 6 additions and 6 deletions

View File

@@ -52,17 +52,17 @@ void warn(char const* fmt, ...) {
void error(char const* fmt, ...) {
char buf[PRINT_BUFFER_SIZE] = {0};
write_args(buf, fmt);
(void)fprintf(stderr, "\033[mW: %s\033[0m", buf);
(void)fprintf(stderr, "\033[mE: %s\033[0m", buf);
}
noreturn void fatal(gamestatus error_code, char const* fname, uint32_t ln, char const* fmt, ...) {
noreturn void fatal(gamestatus error_code, char const* fmt, ...) {
char buf1[PRINT_BUFFER_SIZE] = {0};
write_args(buf1, fmt);
char buf2[PRINT_BUFFER_SIZE * 2] = {0};
sprintf(buf2, "%s\n at %s:%u (exitcode: %u)", buf1, fname, ln, error_code);
sprintf(buf2, "%s\nexitcode: %u", buf1, error_code);
(void)fprintf(stderr, "\033[91mE: %s\033[0m\n", buf2);
(void)fprintf(stderr, "\033[101mF: %s\033[0m\n", buf2);
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "something went wrong! :O", buf2, NULL);
// set status, but exit immediately, as code is not allowed to execute beyond this point