fix: rotation feels rather funky.

This commit is contained in:
2025-06-30 12:51:16 +02:00
parent 43ecb1e0e6
commit 9d7d82a9b6

View File

@@ -7,6 +7,7 @@
#include "../game/time.h"
#include "window.h"
/* processes an incoming scancode, returns the associated movement data, or performs the close action directly */
__attribute__((const)) static int procscancode(SDL_Scancode code) {
switch (code) {
case SDL_SCANCODE_Q:
@@ -39,16 +40,23 @@ __attribute__((const)) static int procscancode(SDL_Scancode code) {
}
int input_getdat(time_t time) {
static int movdat = 0;
static int movdat = 0, nmovdat = 0;
SDL_Event e;
while (SDL_PollEvent(&e)) {
switch (e.type) {
case SDL_QUIT: window_close(); break;
case SDL_KEYDOWN: movdat |= procscancode(e.key.keysym.scancode); break;
case SDL_KEYUP: movdat &= ~procscancode(e.key.keysym.scancode); break;
case SDL_KEYUP: nmovdat |= procscancode(e.key.keysym.scancode); break;
}
}
static time_t timeout = 0, timeout_roll = 0;
return movdat & (((MOVR | MOVL | MOVD) & -!!time_poll(time, 64, &timeout)) | ((MOVRL | MOVRR) & -!!time_poll(time, 128, &timeout_roll)));
int mask = 0;
mask |= ((MOVR | MOVL | MOVD) & -!!time_poll(time, 64, &timeout));
mask |= ((MOVRL | MOVRR) & -!!time_poll(time, 164, &timeout_roll));
int cmov = movdat & mask;
nmovdat &= movdat;
movdat &= ~(nmovdat & mask);
return cmov;
}