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fix: memory leak due to not unloading the audio
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@@ -139,6 +139,7 @@ void game_update(gamedata* const dat) {
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void game_free(gamedata* const dat) {
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audio_wav_unload(&dat->music);
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audio_wav_unload(&dat->place_sfx);
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audio_device_free(dat->audio_device);
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// clear each row
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