Commit Graph

70 Commits

Author SHA1 Message Date
8bbcd29c56 add place sound effect 2025-03-25 12:02:02 +01:00
fbcc2984e9 make inputs less sensitive 2025-03-25 12:02:02 +01:00
f72949dc38 use new time system rather than the badly written old one 2025-03-22 23:51:51 +01:00
14c62914f0 add memory safety check for when initializing the rows 2025-03-22 16:28:31 +01:00
60ae11de10 synchronise with the template
- use the version of audio management which doesn't crash the
application if something goes wrong
- include colour32
- update error management to be more reflective of the one defined in
the template
- modify the renderer functions to be more reflective of the template
- modify the game functions to be more reflective of the template (& use
a more failproof method of initializing)
- add gametime
- remove set_gamestatus logic and just use a run boolean in gamedata
- remove emscripten preprocessors as those haven't really been used
2025-03-22 15:29:42 +01:00
7fb624311f use new error files 2025-03-22 12:08:47 +01:00
2c5be9685c fix: remove bitfield from union 2025-02-12 19:24:21 +01:00
5ad9be7bcc fix: macros didn't have new struct name 2025-02-11 21:55:20 +01:00
e95e201116 fix: shape_ prefix to is_set 2025-02-11 21:54:23 +01:00
663e28f085 rename more typedefs to lowercase 2025-02-11 21:53:17 +01:00
8105d35272 add losing when the next shape overlaps the current one (just a basic quit) 2025-02-11 11:51:24 +01:00
3b5b7bf15b add game times 2025-02-11 11:45:19 +01:00
5db3519a87 add audio looping 2025-02-11 10:45:44 +01:00
9b98de0f89 increase memory safety of audio module & small optimisations 2025-02-10 17:21:29 +01:00
3fd7806e5f code cleanup:
- rename typedefs to a lowercase variant
- change variable names to shorter variants
2025-02-10 12:28:05 +01:00
94ca7e3d08 rename Colour8 to colour8 2025-02-10 11:58:00 +01:00
94ff2d200a add game music (very rudimentary and hacky) 2025-02-06 21:41:02 +01:00
65bc44ef12 add score increasement 2025-02-04 15:20:20 +01:00
319282b7c8 draw score text 2025-02-04 14:53:31 +01:00
be09d57a27 use "const" where able to + random readability changes 2025-02-04 12:17:42 +01:00
9cd45c2f20 fix: next shape is still shuffled 2025-02-04 10:34:39 +01:00
bb8d9b47a2 fix: next shape is shuffled when shuffle is triggered 2025-02-04 10:15:55 +01:00
be800d2612 next block rendering 2025-02-03 16:24:12 +01:00
a9541812e0 reshape tetris window 2025-02-03 16:04:23 +01:00
c546f78c4c use correct 8 bit colourspace instead of including alpha 2025-02-03 15:02:00 +01:00
df93300798 rework random shape selection 2025-02-03 14:05:53 +01:00
c21419480c make playfield width 10 columns 2025-02-03 13:21:00 +01:00
56d957cbb2 fix; swapped S and Z 2025-02-01 23:41:24 +01:00
0432e847ac rotation fixes and tweaks 2025-02-01 23:29:37 +01:00
8209aa1855 fix: rows are now being cleared properly and should no longer have any problems. 2025-02-01 03:14:44 +01:00
bbd81b46c5 optimise row storage by just using one list 2025-02-01 01:10:30 +01:00
2d6649e700 fix: bottom row not being cleared in double row 2025-01-29 18:03:15 +01:00
8d7434af28 fix: not able to place towards the far left 2025-01-29 17:46:10 +01:00
48117451cd make tetromino spawn in the centre 2025-01-29 17:20:11 +01:00
6115160095 fix: lines cleared yield in various errors 2025-01-29 16:51:34 +01:00
accfa715e5 fix: not initializing rand properly 2025-01-29 16:02:59 +01:00
90031cf3da set next block when placing a new block 2025-01-29 15:51:37 +01:00
3c2902baa6 code cleanup + call clear rows when placing a block 2025-01-29 15:41:29 +01:00
36ccb653ef add rotation & make code a bit more readable 2025-01-29 15:37:49 +01:00
0856301c41 add collision 2025-01-29 13:09:06 +01:00
2f21952562 pack more efficiently 2025-01-29 12:18:10 +01:00
d3f89b0d10 rename tmp_ function to dbg_ 2025-01-29 12:07:12 +01:00
d0ba27ee0f optimize clearing lines by using pointers to define the row order 2025-01-29 11:56:07 +01:00
1a342d764c add selected shape drawing 2025-01-29 10:45:28 +01:00
16f5380ef4 allow for shape movement 2025-01-29 10:19:10 +01:00
9c63c82822 remove whitespace 2025-01-28 17:05:18 +01:00
f974f48d79 rename TET_SHAPE_* macros to SHAPE_ 2025-01-28 17:04:39 +01:00
1a7903f30f rework shapes & rotations to be more usable (also fixed broken J and T variants) 2025-01-28 17:04:07 +01:00
a2dd3914da store selected shape id in game data 2025-01-28 16:29:48 +01:00
2fb10106f4 make set all generate also include all rotations of tetromino.
Reworked set_shape to take in id, instead of colour and shape.
2025-01-28 16:28:30 +01:00