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make inputs less sensitive
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@@ -126,7 +126,7 @@ void game_update(gamedata* const dat) {
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if (keys[SDL_SCANCODE_E]) umove |= MOVE_ROTRIGHT;
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if (umove != MOVE_NONE) {
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dat->timer_input = ctime + 60;
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dat->timer_input = ctime + 80;
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move |= umove;
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}
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}
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