fbcc2984e9
make inputs less sensitive
2025-03-25 12:02:02 +01:00
f72949dc38
use new time system rather than the badly written old one
2025-03-22 23:51:51 +01:00
14c62914f0
add memory safety check for when initializing the rows
2025-03-22 16:28:31 +01:00
60ae11de10
synchronise with the template
...
- use the version of audio management which doesn't crash the
application if something goes wrong
- include colour32
- update error management to be more reflective of the one defined in
the template
- modify the renderer functions to be more reflective of the template
- modify the game functions to be more reflective of the template (& use
a more failproof method of initializing)
- add gametime
- remove set_gamestatus logic and just use a run boolean in gamedata
- remove emscripten preprocessors as those haven't really been used
2025-03-22 15:29:42 +01:00
7fb624311f
use new error files
2025-03-22 12:08:47 +01:00
2c5be9685c
fix: remove bitfield from union
2025-02-12 19:24:21 +01:00
5ad9be7bcc
fix: macros didn't have new struct name
2025-02-11 21:55:20 +01:00
e95e201116
fix: shape_ prefix to is_set
2025-02-11 21:54:23 +01:00
663e28f085
rename more typedefs to lowercase
2025-02-11 21:53:17 +01:00
8105d35272
add losing when the next shape overlaps the current one (just a basic quit)
2025-02-11 11:51:24 +01:00
3b5b7bf15b
add game times
2025-02-11 11:45:19 +01:00
5db3519a87
add audio looping
2025-02-11 10:45:44 +01:00
9b98de0f89
increase memory safety of audio module & small optimisations
2025-02-10 17:21:29 +01:00
3fd7806e5f
code cleanup:
...
- rename typedefs to a lowercase variant
- change variable names to shorter variants
2025-02-10 12:28:05 +01:00
94ca7e3d08
rename Colour8 to colour8
2025-02-10 11:58:00 +01:00
94ff2d200a
add game music (very rudimentary and hacky)
2025-02-06 21:41:02 +01:00
65bc44ef12
add score increasement
2025-02-04 15:20:20 +01:00
319282b7c8
draw score text
2025-02-04 14:53:31 +01:00
be09d57a27
use "const" where able to + random readability changes
2025-02-04 12:17:42 +01:00
9cd45c2f20
fix: next shape is still shuffled
2025-02-04 10:34:39 +01:00
bb8d9b47a2
fix: next shape is shuffled when shuffle is triggered
2025-02-04 10:15:55 +01:00
be800d2612
next block rendering
2025-02-03 16:24:12 +01:00
a9541812e0
reshape tetris window
2025-02-03 16:04:23 +01:00
c546f78c4c
use correct 8 bit colourspace instead of including alpha
2025-02-03 15:02:00 +01:00
df93300798
rework random shape selection
2025-02-03 14:05:53 +01:00
c21419480c
make playfield width 10 columns
2025-02-03 13:21:00 +01:00
56d957cbb2
fix; swapped S and Z
2025-02-01 23:41:24 +01:00
0432e847ac
rotation fixes and tweaks
2025-02-01 23:29:37 +01:00
8209aa1855
fix: rows are now being cleared properly and should no longer have any problems.
2025-02-01 03:14:44 +01:00
bbd81b46c5
optimise row storage by just using one list
2025-02-01 01:10:30 +01:00
2d6649e700
fix: bottom row not being cleared in double row
2025-01-29 18:03:15 +01:00
8d7434af28
fix: not able to place towards the far left
2025-01-29 17:46:10 +01:00
48117451cd
make tetromino spawn in the centre
2025-01-29 17:20:11 +01:00
6115160095
fix: lines cleared yield in various errors
2025-01-29 16:51:34 +01:00
accfa715e5
fix: not initializing rand properly
2025-01-29 16:02:59 +01:00
90031cf3da
set next block when placing a new block
2025-01-29 15:51:37 +01:00
3c2902baa6
code cleanup + call clear rows when placing a block
2025-01-29 15:41:29 +01:00
36ccb653ef
add rotation & make code a bit more readable
2025-01-29 15:37:49 +01:00
0856301c41
add collision
2025-01-29 13:09:06 +01:00
2f21952562
pack more efficiently
2025-01-29 12:18:10 +01:00
d3f89b0d10
rename tmp_ function to dbg_
2025-01-29 12:07:12 +01:00
d0ba27ee0f
optimize clearing lines by using pointers to define the row order
2025-01-29 11:56:07 +01:00
1a342d764c
add selected shape drawing
2025-01-29 10:45:28 +01:00
16f5380ef4
allow for shape movement
2025-01-29 10:19:10 +01:00
9c63c82822
remove whitespace
2025-01-28 17:05:18 +01:00
f974f48d79
rename TET_SHAPE_* macros to SHAPE_
2025-01-28 17:04:39 +01:00
1a7903f30f
rework shapes & rotations to be more usable (also fixed broken J and T variants)
2025-01-28 17:04:07 +01:00
a2dd3914da
store selected shape id in game data
2025-01-28 16:29:48 +01:00
2fb10106f4
make set all generate also include all rotations of tetromino.
...
Reworked set_shape to take in id, instead of colour and shape.
2025-01-28 16:28:30 +01:00
398df2066b
add random rotation to random placement
2025-01-27 16:44:44 +01:00