Files
tetris_clone/src/io/audio.h

21 lines
570 B
C

#pragma once
#include <SDL_audio.h>
#include <stdint.h>
#define AUDIO_MAX 4 // maximum number of sound effects that are allowed to play at once
struct audiodata {
uint8_t* buf; // pointer to the audio buffer
uint32_t len; // length in bytes of the audio buffer
uint32_t ms; // length in miliseconds of the audio buffer
};
typedef struct audiodata audiodata;
int audio_device_init(int, SDL_AudioFormat, uint8_t, uint16_t);
void audio_device_free(void);
void audio_play(audiodata const*);
audiodata audio_wav_load(char const*);
void audio_wav_unload(audiodata*);