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https://github.com/thepigeongenerator/breakout_clone.git
synced 2025-12-16 22:05:45 +01:00
add parentheses
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@@ -51,7 +51,7 @@ void level_init(Level* level) {
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static void update_player(Bouncer* bouncer, Ball* ball, const Uint8* keys) {
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// if move bouncer LEFT
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if (keys[SDL_SCANCODE_A] || keys[SDL_SCANCODE_LEFT]) {
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if (bouncer->pos.x < 0 == false) {
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if ((bouncer->pos.x) < 0 == false) {
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bouncer->pos.x -= BOUNCER_SPEED;
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if (ball->moving == false)
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@@ -61,7 +61,7 @@ static void update_player(Bouncer* bouncer, Ball* ball, const Uint8* keys) {
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// if move bouncer RIGHT
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if (keys[SDL_SCANCODE_D] || keys[SDL_SCANCODE_RIGHT]) {
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if ((bouncer->pos.x + bouncer->width) > SCREEN_WIDTH == false) {
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if (((bouncer->pos.x + bouncer->width) > SCREEN_WIDTH) == false) {
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bouncer->pos.x += BOUNCER_SPEED; // increase the bouncer pos
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if (ball->moving == false)
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